| 2019 | SIGGRAPH | Optimizing rig manipulation with GPU and parallel evaluation. | John Kahwaty, Walter Yoder, Andy Lin, Gene S. Lee, David Suroviec |
| 2017 | SIGGRAPH | Handling scene constraints for pose-based caching. | Gene S. Lee, Christian Eisenacher, Andy Lin, Noel Villegas |
| 2015 | SIGGRAPH | Achieving real-time playback with production rigs. | Andy Lin, Gene S. Lee, Joe Longson, Jay Steele, Evan Goldberg, Rastko Stefanovic |
| 2013 | SIGGRAPH | A deformer-based approach to facial rigging. | John Kahwaty, Gene S. Lee, Greg Smith, Andy Lin, Matt Schiller |
| 2013 | SIGGRAPH | Enhanced dual quaternion skinning for production use. | Gene S. Lee, Andy Lin, Matt Schiller, Scott Peters, Mark McLaughlin, Frank Hanner |
| 2013 | SIGGRAPH | Pixels to parks: new animation techniques for fantasyland. | Akhil Madhani, Justin Walker, Gene S. Lee, Aaron Adams, Alexis Wieland, Evan Goldberg |
| 2010 | SiggraphA | A hybrid approach to facial rigging. | David Komorowski, Vinod Melapudi, Darren Mortillaro, Gene S. Lee |
| 2010 | SiggraphA | Automated target selection for DrivenShape. | Gene S. Lee |
| 2009 | SIGGRAPH | iBind: smooth indirect binding using segmented thin-layers. | Chung-An Lin, Erick Miller, Gene S. Lee |
| 2009 | SiggraphA | Evaluation of the radial basis function space. | Gene S. Lee |
| 2009 | SiggraphA | Practical experiences with pose space deformation. | Gene S. Lee, Frank Hanner |
| 1998 | ICSR | Reusable interactions for animation. | Gene S. Lee |