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George Borshukov

Publication record assembled from the DBLP archive of ranked conferences.

Papers indexed

14

Venues

1

Active years

2000–2007

Best venue rank

A*

Where they publish

Papers

14 indexed papers, newest first.

YearVenueTitleAuthors
2007SIGGRAPHGame technology 2007: Playable Universal Capture 2007 reel.George Borshukov
2006SIGGRAPHPlayable universal capture: compression and real-time sequencing of image-based facial animation.George Borshukov, Jefferson Montgomery, Witek Werner
2006SIGGRAPHPlayable universal capture.George Borshukov, Jefferson Montgomery, Witek Werner, James Lau, Patrick Mooney, Barry Ruff, Dave Raposo
2006SIGGRAPHPlayable universal capture.George Borshukov, Jefferson Montgomery, Witek Werner, Barry Ruff, James Lau, Paul G. Thuriot, Patrick Mooney, Stefan Van Niekerk, Dave Raposo, Jean-Luc Duprat, John Hable, Hkan Kihlstrm, Daniel Roizman, Kevin Noone, Jeff O'Connell
2006SIGGRAPHUniversal capture: image-based facial animation for "The Matrix Reloaded".George Borshukov, Dan Piponi, Oystein Larsen, John P. Lewis, Christina Tempelaar-Lietz
2005SIGGRAPHMaking ofGeorge Borshukov
2005SIGGRAPHRealistic human face rendering for "The Matrix Reloaded".George Borshukov, John P. Lewis
2005SIGGRAPHUniversal capture - image-based facial animation for "The Matrix Reloaded".George Borshukov, Dan Piponi, Oystein Larsen, John P. Lewis, Christina Tempelaar-Lietz
2005SIGGRAPHGenerating realistic human hair for "The Matrix Reloaded".Tadao Mihashi, Christina Tempelaar-Lietz, George Borshukov
2003SIGGRAPHMeasured BRDF in film production: realistic cloth appearance for "The Matrix Reloaded".George Borshukov
2003SIGGRAPHRealistic human face rendering for "The Matrix Reloaded".George Borshukov, John P. Lewis
2003SIGGRAPHUniversal capture: image-based facial animation for "The Matrix Reloaded".George Borshukov, Dan Piponi, Oystein Larsen, John P. Lewis, Christina Tempelaar-Lietz
2003SIGGRAPHGenerating realistic human hair for "The Matrix Reloaded".Tadao Mihashi, Christina Tempelaar-Lietz, George Borshukov
2000SIGGRAPHSeamless texture mapping of subdivision surfaces by model pelting and texture blending.Dan Piponi, George Borshukov