George Borshukov
Publication record assembled from the DBLP archive of ranked conferences.
Papers indexed
14
Venues
1
Active years
2000–2007
Best venue rank
A*
Where they publish
Papers
14 indexed papers, newest first.
| Year | Venue | Title | Authors |
|---|---|---|---|
| 2007 | SIGGRAPH | Game technology 2007: Playable Universal Capture 2007 reel. | George Borshukov |
| 2006 | SIGGRAPH | Playable universal capture: compression and real-time sequencing of image-based facial animation. | George Borshukov, Jefferson Montgomery, Witek Werner |
| 2006 | SIGGRAPH | Playable universal capture. | George Borshukov, Jefferson Montgomery, Witek Werner, James Lau, Patrick Mooney, Barry Ruff, Dave Raposo |
| 2006 | SIGGRAPH | Playable universal capture. | George Borshukov, Jefferson Montgomery, Witek Werner, Barry Ruff, James Lau, Paul G. Thuriot, Patrick Mooney, Stefan Van Niekerk, Dave Raposo, Jean-Luc Duprat, John Hable, Hkan Kihlstrm, Daniel Roizman, Kevin Noone, Jeff O'Connell |
| 2006 | SIGGRAPH | Universal capture: image-based facial animation for "The Matrix Reloaded". | George Borshukov, Dan Piponi, Oystein Larsen, John P. Lewis, Christina Tempelaar-Lietz |
| 2005 | SIGGRAPH | Making of | George Borshukov |
| 2005 | SIGGRAPH | Realistic human face rendering for "The Matrix Reloaded". | George Borshukov, John P. Lewis |
| 2005 | SIGGRAPH | Universal capture - image-based facial animation for "The Matrix Reloaded". | George Borshukov, Dan Piponi, Oystein Larsen, John P. Lewis, Christina Tempelaar-Lietz |
| 2005 | SIGGRAPH | Generating realistic human hair for "The Matrix Reloaded". | Tadao Mihashi, Christina Tempelaar-Lietz, George Borshukov |
| 2003 | SIGGRAPH | Measured BRDF in film production: realistic cloth appearance for "The Matrix Reloaded". | George Borshukov |
| 2003 | SIGGRAPH | Realistic human face rendering for "The Matrix Reloaded". | George Borshukov, John P. Lewis |
| 2003 | SIGGRAPH | Universal capture: image-based facial animation for "The Matrix Reloaded". | George Borshukov, Dan Piponi, Oystein Larsen, John P. Lewis, Christina Tempelaar-Lietz |
| 2003 | SIGGRAPH | Generating realistic human hair for "The Matrix Reloaded". | Tadao Mihashi, Christina Tempelaar-Lietz, George Borshukov |
| 2000 | SIGGRAPH | Seamless texture mapping of subdivision surfaces by model pelting and texture blending. | Dan Piponi, George Borshukov |