| 2026 | CHI | How Players Recognize and Interpret Diegetic Visualizations - The Case of Fortnite's Swarm Visualization. | Shashvat Singh, Luca Geiger, Michael Lankes, Gnter Wallner |
| 2026 | IUI | Beyond Pre-Defined Scripts: Player Perceptions on Generative Non-Player Character Dialogues. | Manuel Hochreiter, Simone Kriglstein, Gnter Wallner |
| 2025 | CHI | Pathways of Desire: Enhancing Navigation and Sense of Community Through Player-Generated Desire Paths. | Michael Lankes, Gnter Wallner, Martin Kocur |
| 2024 | FDG | HKViz: Map-Based Analytics for Hollow Knight. | Oliver Gstttenbauer, Claire Dormann, Gnter Wallner |
| 2024 | FDG | Endpoint Conditioned Multimodality Trajectory Prediction Using Voronoi Tessellation. | Jonas Pech, Aliaksei Tsishurou, Gnter Wallner |
| 2024 | FDG | A Feature Comparison Study of Live Companion Tools for Esports Games. | Letian Wang, Claire Dormann, Gnter Wallner |
| 2023 | Interact | Lessons Learned from Designing and Implementing Interaction Mechanics for Viewer Participation in Game Streaming. | Pavel Mrzek, Pejman Mirza-Babaei, Gnter Wallner, Simone Kriglstein |
| 2023 | Interact | Through Space and Time: Spatio-Temporal Visualization of MOBA Matches. | Adam Sufliarsky, Gnter Wallner, Simone Kriglstein |
| 2022 | ETRA | Linked and Coordinated Visual Analysis of Eye Movement Data. | Michael Burch, Gnter Wallner, Veerle Frst, Teodor-Cristian Lungu, Daan Boelhouwers, Dhiksha Rajasekaran, Richard Farla, Sander van Heesch |
| 2021 | CHI | What Players Want: Information Needs of Players on Post-Game Visualizations. | Gnter Wallner, Marnix van Wijland, Regina Bernhaupt, Simone Kriglstein |
| 2021 | ETRA | The Power of Linked Eye Movement Data Visualizations. | Michael Burch, Gnter Wallner, Nick Broeks, Lulof Piree, Nynke Boonstra, Paul Vlaswinkel, Silke Franken, Vince van Wijk |
| 2021 | ISVC | FamSearch: Visual Analysis of Genealogical Data. | Michael Burch, Gnter Wallner, Huub van de Wetering, Shahrukh Tufail, Linda Zandt-Sloot, Stasius Gladkis, Minji Hong, Carlo Lepelaars |
| 2021 | VINCI | Visual Analysis of Graph Algorithm Dynamics. | Michael Burch, Gnter Wallner, Huub van de Wetering, Freek Rooks, Olof Morra |
| 2020 | CHI | See, Feel, Move: Player Behaviour Analysis through Combined Visualization of Gaze, Emotions, and Movement. | Daniel Kepplinger, Gnter Wallner, Simone Kriglstein, Michael Lankes |
| 2020 | CHI | Be Part Of It: Spectator Experience in Gaming and Esports. | Simone Kriglstein, Gnter Wallner, Sven Charleer, Kathrin Gerling, Pejman Mirza-Babaei, Steven Schirra, Manfred Tscheligi |
| 2020 | CHI | A Postmortem on Playtesting: Exploring the Impact of Playtesting on the Critical Reception of Video Games. | Pejman Mirza-Babaei, Samantha N. Stahlke, Gnter Wallner, Atiya Nova |
| 2020 | DIAGRAMS | Influence of Shape, Density, and Edge Crossings on the Perception of Graph Differences - An Investigation Under Time Constraints. | Gnter Wallner, Margit Pohl, Cynthia Graniczkowska, Kathrin Ballweg, Tatiana von Landesberger |
| 2020 | ICPR | A Web-Based Eye Tracking Data Visualization Tool. | Hristo Bakardzhiev, Marloes van der Burgt, Eduardo Martins, Bart van den Dool, Chyara Jansen, David van Scheppingen, Gnter Wallner, Michael Burch |
| 2020 | IV | Procedural City Modeling for AR Applications. | Michael Burch, Gnter Wallner, Sven T. T. Arends, Puneet Beri |
| 2020 | IV | Visual Analysis of FIFA World Cup Data. | Michael Burch, Gnter Wallner, Sergiu Lazar Angelescu, Peter Lakatos |
| 2020 | NordiCHI | Motiis: Fostering Parents' Awareness of their Adolescents Emotional Experiences during Gaming. | Jesse Pepping, Sarah Scholte, Marnix van Wijland, Milan de Meij, Gnter Wallner, Regina Bernhaupt |
| 2019 | CHI | Aggregated Visualization of Playtesting Data. | Gnter Wallner, Nour Halabi, Pejman Mirza-Babaei |
| 2018 | FDG | Introducing | Gnter Wallner, Simone Kriglstein |
| 2018 | FDG | Lost my way: an educational geometry game for young children. | Gnter Wallner, Simone Kriglstein, Sonja Gabriel, Christian S. Loh, Yanyan Sheng, I-Hung Li |
| 2017 | GD | Visual Similarity Perception of Directed Acyclic Graphs: A Study on Influencing Factors. | Kathrin Ballweg, Margit Pohl, Gnter Wallner, Tatiana von Landesberger |
| 2016 | DIAGRAMS | Who, Where, When and with Whom? Evaluation of Group Meeting Visualizations. | Simone Kriglstein, Johanna Haider, Gnter Wallner, Margit Pohl |
| 2015 | BPM | Differencegraph - A ProM Plugin for Calculating and Visualizing Differences between Processes. | Manuel Gall, Gnter Wallner, Simone Kriglstein, Stefanie Rinderle-Ma |
| 2015 | ER | A Study of Different Visualizations for Visualizing Differences in Process Models. | Manuel Gall, Gnter Wallner, Simone Kriglstein, Stefanie Rinderle-Ma |
| 2014 | CHI | A user study of different gameplay visualizations. | Simone Kriglstein, Gnter Wallner, Margit Pohl |
| 2013 | BPM | A Visualization Approach for Difference Analysis of Process Models and Instance Traffic. | Simone Kriglstein, Gnter Wallner, Stefanie Rinderle-Ma |
| 2013 | FDG | Play-Graph: A methodology and visualization approach for the analysis of gameplay data. | Gnter Wallner |
| 2012 | CHI | A spatiotemporal visualization approach for the analysis of gameplay data. | Gnter Wallner, Simone Kriglstein |
| 2011 | VISIGRAPP | Human Centered Design in Practice: A Case Study with the Ontology Visualization Tool Knoocks. | Simone Kriglstein, Gnter Wallner |
| 2010 | CISIS | Knoocks - A Visualization Approach for OWL Lite Ontologies. | Simone Kriglstein, Gnter Wallner |
| 2005 | CHI | HOMIE: an artificial companion for elderly people. | Simone Kriglstein, Gnter Wallner |