| 2019 | CHI | Optimising Encoding for Vibrotactile Skin Reading. | Granit Luzhnica, Eduardo E. Veas |
| 2019 | IUI | Background perception and comprehension of symbols conveyed through vibrotactile wearable displays. | Granit Luzhnica, Eduardo E. Veas |
| 2018 | IUI | Investigating Interactions for Text Recognition using a Vibrotactile Wearable Display. | Granit Luzhnica, Eduardo E. Veas |
| 2017 | ISWC | Personalising vibrotactile displays through perceptual sensitivity adjustment. | Granit Luzhnica, Sebastian Stein, Eduardo E. Veas, Viktoria Pammer, John Williamson, Roderick Murray-Smith |
| 2017 | ISWC | Vibrotactile patterns using sensitivity prioritisation. | Granit Luzhnica, Eduardo E. Veas |
| 2016 | ISMAR | Technical Concept and Technology Choices for Implementing a Tangible Version of the Sokoban Game. | Granit Luzhnica, Christoffer Ojeling, Eduardo E. Veas, Viktoria Pammer |
| 2016 | ISWC | Skin Reading: encoding text in a 6-channel haptic display. | Granit Luzhnica, Eduardo E. Veas, Viktoria Pammer |
| 2015 | RecSys | Tackling Cold-Start Users in Recommender Systems with Indoor Positioning Systems. | Emanuel Lacic, Dominik Kowald, Matthias Traub, Granit Luzhnica, Jrg Simon, Elisabeth Lex |