| 2018 | HCI | Are Game Design and User Research Guidelines Specific to Virtual Reality Effective in Creating a More Optimal Player Experience? Yes, VR PLAY. | Heather Desurvire, Max Kreminski |
| 2014 | CHI | Games and entertainment community SIG: reaching beyond CHI. | Lennart E. Nacke, Pejman Mirza-Babaei, Magy Seif El-Nasr, Heather Desurvire, Regina Bernhaupt |
| 2013 | CHI | Game principles: choice, change & creativity: making better games. | Heather Desurvire, Dennis R. Wixon |
| 2012 | CHI | Game user research. | Magy Seif El-Nasr, Heather Desurvire, Lennart E. Nacke, Anders Drachen, Licia Calvi, Katherine Isbister, Regina Bernhaupt |
| 2009 | ACHI | How Applicable is Your Evaluation Methods - Really? Analysis and Re-design of Evaluation Methods for Fun and Entertainment. | Charlotte Wiberg, Kalle Jegers, Heather Desurvire |
| 2009 | HCI | Game Usability Heuristics (PLAY) for Evaluating and Designing Better Games: The Next Iteration. | Heather Desurvire, Charlotte Wiberg |
| 2008 | CHI | Master of the game: assessing approachability in future game design. | Heather Desurvire, Charlotte Wiberg |
| 2004 | CHI | Using heuristics to evaluate the playability of games. | Heather Desurvire, Martin Caplan, Jozsef A. Toth |
| 1996 | CHI | The HCI professional as consultant. | Lauren Schwartz, Heather Desurvire |
| 1993 | CHI | Comparative design review: an exercise in parallel design. | Jakob Nielsen, Heather Desurvire |
| 1992 | CHI | What is gained and lost when using methods other than empirical testing. | Heather Desurvire, Jim Kondziela, Michael E. Atwood |