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Heather Desurvire

Publication record assembled from the DBLP archive of ranked conferences.

Papers indexed

11

Venues

3

Active years

1992–2018

Best venue rank

A*

Where they publish

Papers

11 indexed papers, newest first.

YearVenueTitleAuthors
2018HCIAre Game Design and User Research Guidelines Specific to Virtual Reality Effective in Creating a More Optimal Player Experience? Yes, VR PLAY.Heather Desurvire, Max Kreminski
2014CHIGames and entertainment community SIG: reaching beyond CHI.Lennart E. Nacke, Pejman Mirza-Babaei, Magy Seif El-Nasr, Heather Desurvire, Regina Bernhaupt
2013CHIGame principles: choice, change & creativity: making better games.Heather Desurvire, Dennis R. Wixon
2012CHIGame user research.Magy Seif El-Nasr, Heather Desurvire, Lennart E. Nacke, Anders Drachen, Licia Calvi, Katherine Isbister, Regina Bernhaupt
2009ACHIHow Applicable is Your Evaluation Methods - Really? Analysis and Re-design of Evaluation Methods for Fun and Entertainment.Charlotte Wiberg, Kalle Jegers, Heather Desurvire
2009HCIGame Usability Heuristics (PLAY) for Evaluating and Designing Better Games: The Next Iteration.Heather Desurvire, Charlotte Wiberg
2008CHIMaster of the game: assessing approachability in future game design.Heather Desurvire, Charlotte Wiberg
2004CHIUsing heuristics to evaluate the playability of games.Heather Desurvire, Martin Caplan, Jozsef A. Toth
1996CHIThe HCI professional as consultant.Lauren Schwartz, Heather Desurvire
1993CHIComparative design review: an exercise in parallel design.Jakob Nielsen, Heather Desurvire
1992CHIWhat is gained and lost when using methods other than empirical testing.Heather Desurvire, Jim Kondziela, Michael E. Atwood