| 2022 | ICCBR | Activity Recognition and Explanation for Cancer Health Awareness. | Hayley Borck, Jack Ladwig, Joseph B. Mueller, Steven Johnston, Helen Wauck, Ruta Wheelock, Richard G. Freedman |
| 2018 | CHI | Analyzing the Effect of Avatar Self-Similarity on Men and Women in a Search and Rescue Game. | Helen Wauck, Gale M. Lucas, Ari Shapiro, Andrew W. Feng, Jill Boberg, Jonathan Gratch |
| 2018 | IUI | Supporting Spatial Skill Learning with Gesture-Based Embodied Design. | Po-Tsung Chiu, Helen Wauck, Ziang Xiao, Yuqi Yao, Wai-Tat Fu |
| 2018 | IUI | Cubicle: An Adaptive Educational Gaming Platform for Training Spatial Visualization Skills. | Ziang Xiao, Helen Wauck, Zeya Peng, Hanfei Ren, Lei Zhang, Shiliang Zuo, Yuqi Yao, Wai-Tat Fu |
| 2017 | CHI | From in the Class or in the Wild?: Peers Provide Better Design Feedback Than External Crowds. | Helen Wauck, Yu-Chun (Grace) Yen, Wai-Tat Fu, Elizabeth Gerber, Steven P. Dow, Brian P. Bailey |
| 2017 | IUI | Game Features and Individual Differences: What Makes a Spatial Skill Training Video Game Effective? | Helen Wauck |
| 2017 | IUI | A Data-Driven, Multidimensional Approach to Hint Design in Video Games. | Helen Wauck, Wai-Tat Fu |
| 2017 | IUI | Untangling the Relationship Between Spatial Skills, Game Features, and Gender in a Video Game. | Helen Wauck, Ziang Xiao, Po-Tsung Chiu, Wai-Tat Fu |
| 2016 | IUI | Exploring the Development of Spatial Skills in a Video Game. | Helen Wauck |