| 2025 | SIGGRAPH | Stroke Transfer for Participating Media. | Naoto Shirashima, Hideki Todo, Yuki Yamaoka, Shizuo Kaji, Kunihiko Kobayashi, Haruna Shimotahira, Yonghao Yue |
| 2025 | SiggraphA | Anime Face Alignment via Guideline-Based Transform for Expression Analysis. | Hideki Todo, Ryosuke Higasayama, Sho Haraguchi, Shintaro Horikoshi |
| 2024 | SiggraphA | A Practical Style Transfer Pipeline for 3D Animation: Insights from Production R&D. | Hideki Todo, Yuki Koyama, Kunihiro Sakai, Akihiro Komiya, Jun Kato |
| 2022 | SIGGRAPH | Stroke Transfer: Example-based Synthesis of Animatable Stroke Styles. | Hideki Todo, Kunihiko Kobayashi, Jin Katsuragi, Haruna Shimotahira, Shizuo Kaji, Yonghao Yue |
| 2016 | PG | Reflectance and Shape Estimation for Cartoon Shaded Objects. | Hideki Todo, Yasushi Yamaguchi |
| 2016 | SIGGRAPH | Measuring microstructures using confocal laser scanning microscopy for estimating surface roughness. | Yoshinori Dobashi, Takashi Ijiri, Hideki Todo, Kei Iwasaki, Makoto Okabe, Satoshi Nishimura |
| 2014 | SIGGRAPH | Practical region control in projective texture for stylized shading. | Muhammad Arief, Hideki Todo, Kunio Kondo, Koji Mikami, Yasushi Yamaguchi |
| 2014 | SIGGRAPH | Parametric stylized highlight for character animation based on 3D scene data. | Ryohei Tanaka, Yuki Morimoto, Hideki Todo, Tokiichiro Takahashi |
| 2011 | SiggraphA | Hybrid framework for blendshape manipulations. | Hideki Todo, Ken Anjyo |