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Hiroki Nishino

Publication record assembled from the DBLP archive of ranked conferences.

Papers indexed

15

Venues

7

Active years

2007–2024

Best venue rank

A*

Where they publish

Papers

15 indexed papers, newest first.

YearVenueTitleAuthors
2024SiggraphA'Colorblind Game' Can Enhances Awareness of Color Blindness.Taiju Kimura, Hiroki Nishino
2023HCIPreliminary Experiments in Hybrid Moving Images.Hidetaka Okumura, Peeraya Sripian, Hiroki Nishino
2022SIGGRAPHHigh-Low Tech Ombro-Cinma.Wakasa Noguchi, Hiroki Nishino
2019SIGGRAPHMeet in rain: a serious game to help the better appreciation of Chinese poems.Ye-Ning Jiang, Hiroki Nishino
2019SIGGRAPHScented graphics: exploration in inkjet scented-printing.Yi-Ching Kang, Hiroki Nishino
2019UISTArdestan: A Visual Programming Language for Arduino.Hiroki Nishino
2017SiggraphAPrototyping digital signage systems with high-low tech interfaces.Ting-Wen Chin, Yu-Yen Chuang, Yu-Ling Fan, Ye-Ning Jiang, Yi-Ching Kang, Wei-Hsin Kuo, Tzu-Wen To, Hiroki Nishino
2012CHIHow can a DSL for expert end-users be designed for better usability?: a case study in computer music.Hiroki Nishino
2012OOPSLADeveloping a new computer music programming language in the 'research through design' context.Hiroki Nishino
2012OOPSLAMostly-strongly-timed programming.Hiroki Nishino
2011OOPSLAMisfits in abstractions: towards user-centered design in domain-specific languages for end-user programming.Hiroki Nishino
2010SIGGRAPHA shape-free, designable 6-DoF marker tracking method.Hiroki Nishino
2010TEIA 6DoF fiducial tracking method based on topological region adjacency and angle information for tangible interaction.Hiroki Nishino
2009SIGGRAPHA split-marker tracking method based on topological region adjacency & geometrical information for interactive card games.Hiroki Nishino
2007SIGGRAPHDXRenderFarm: an Xgrid based render farm for Maya.Hiroki Nishino