| 2026 | HCI | A Japanese Software Keyboard for Smartwatches Using Large Keys to Improve Input Accuracy. | Yota Mokuya, Hiroshi Hosobe |
| 2025 | HCI | A Japanese Software Keyboard Using Visualization to Promote Positive Text Input. | Tomoya Yumisihita, Hiroshi Hosobe |
| 2025 | VISIGRAPP | CSV: Visual Support for Understanding Card Synergy in Digital Collectible Card Games. | Yicheng Xue, Hiroshi Hosobe |
| 2024 | HCI | A Nonlinear Mapping-Based Virtual Touchpad for One-Handed Smartphone Operation. | Ryuzo Nakamura, Hiroshi Hosobe |
| 2024 | ICAART | A Soft Constraint-Based Framework for Ethical Reasoning. | Hiroshi Hosobe, Ken Satoh |
| 2024 | VINCI | Visualization of Time Series Data Using Clustered Heatmaps and Line Graphs. | Reika Endo, Hiroshi Hosobe |
| 2023 | HCI | Supporting Nail Art Consultation by Automatic Image Selection and Visual Information Sharing. | Yoshino Minakawa, Hiroshi Hosobe |
| 2023 | ICAART | Hierarchical Constraint Logic Programming for Multi-Agent Systems. | Hiroshi Hosobe, Ken Satoh |
| 2023 | ICAART | Video Game Agents with Human-like Behavior using the Deep Q-Network and Biological Constraints. | Takahiro Morita, Hiroshi Hosobe |
| 2023 | ICTAI | Binary Search-Based Methods for Solving Constraint Hierarchies over Finite Domains. | Hiroshi Hosobe, Ken Satoh |
| 2023 | JURIX | Connecting Rule-Based and Case-Based Representations of Soft-Constraint Norms. | Wachara Fungwacharakorn, Kanae Tsushima, Hiroshi Hosobe, Hideaki Takeda, Ken Satoh |
| 2022 | HCI | A Hand Gesture-Based Authentication Method that Makes Forgery Difficult. | Hideaki Terui, Hiroshi Hosobe |
| 2022 | ICAART | Classification of Video Viewing Task Types and Recommendation of Videos. | Tatsuro Ide, Hiroshi Hosobe |
| 2022 | ICAART | Upper Confident Bound Fuzzy Q-learning and Its Application to a Video Game. | Takahiro Morita, Hiroshi Hosobe |
| 2021 | HCI | A Video Game-Like Approach to Supporting Novices in Learning Programming. | Ami Sakakibara, Hiroshi Hosobe |
| 2018 | COMPSAC | A Japanese Software Keyboard for Tablets that Reduces User Fatigue. | Teppei Yajima, Hiroshi Hosobe |
| 2018 | HCI | A Hand Gesture-Based Method for Biometric Authentication. | Satoru Imura, Hiroshi Hosobe |
| 2018 | IV | A Graph-Based Visualization of Time-Series Information in Multiple Texts. | Hironari Kawada, Mina Akaishi, Hiroshi Hosobe |
| 2015 | HCI | A Mouse-Like Hands-Free Gesture Technique for Two-Dimensional Pointing. | Yusaku Yokouchi, Hiroshi Hosobe |
| 2015 | ICECCS | Hardened Flow-Sensitive Trace Formula for Fault Localization. | Si-Mohamed Lamraoui, Shin Nakajima, Hiroshi Hosobe |
| 2015 | IDC | A Reasoning Module for Distributed Clinical Decision Support Systems. | Tiago Oliveira, Ken Satoh, Paulo Novais, Jos Neves, Pedro Leo, Hiroshi Hosobe |
| 2013 | IV | Toward Visual Analytics of Unlinked Documents by Textual Analysis and Network Visualization. | Buntarou Shizuki, Hiroshi Hosobe |
| 2012 | ICTAI | An Exploratory Analysis Tool for a Long-Term Video from a Stationary Camera. | Ryoji Nogami, Buntarou Shizuki, Hiroshi Hosobe, Jiro Tanaka |
| 2011 | ICTAI | A Simplex-Based Scalable Linear Constraint Solver for User Interface Applications. | Hiroshi Hosobe |
| 2010 | CP | Including Ordinary Differential Equations Based Constraints in the Standard CP Framework. | Alexandre Goldsztejn, Olivier Mullier, Damien Eveillard, Hiroshi Hosobe |
| 2009 | ICTAI | Constraint Hierarchies as Semiring-Based CSPs. | Hiroshi Hosobe |
| 2009 | IV | Interaction Techniques Using a Spherical Cursor for 3D Targets Acquisition and Indicating in Volumetric Displays. | Masaki Naito, Buntarou Shizuki, Jiro Tanaka, Hiroshi Hosobe |
| 2008 | SAC | A constraint hierarchies approach to geometric constraints on sketches. | Christophe Jermann, Hiroshi Hosobe |
| 2005 | SAC | Solving linear and one-way constraints for web document layout. | Hiroshi Hosobe |
| 2004 | SAC | Hierarchical nonlinear constraint satisfaction. | Hiroshi Hosobe |
| 2004 | SAC | A high-dimensional approach to interactive graph visualization. | Hiroshi Hosobe |
| 2003 | PRIMA | Speculative Constraint Processing in Multi-agent Systems. | Ken Satoh, Philippe Codognet, Hiroshi Hosobe |
| 2001 | Interact | A Hierarchical Framework for Integrating Constraints with Graph Layouts. | Hiroshi Hosobe |
| 2001 | UIST | A modular geometric constraint solver for user interface applications. | Hiroshi Hosobe |
| 2000 | CP | A Scalable Linear Constraint Solver for User Interface Construction. | Hiroshi Hosobe |
| 1996 | CP | Generalized Local Propagation: A Framework for Solving Constraint Hierarchies. | Hiroshi Hosobe, Satoshi Matsuoka, Akinori Yonezawa |