| 2021 | CHI | BunCho: AI Supported Story Co-Creation via Unsupervised Multitask Learning to Increase Writers' Creativity in Japanese. | Hiroyuki Osone, Jun-Li Lu, Yoichi Ochiai |
| 2021 | HCI | Personalized Navigation that Links Speaker's Ambiguous Descriptions to Indoor Objects for Low Vision People. | Jun-Li Lu, Hiroyuki Osone, Akihisa Shitara, Ryo Iijima, Bektur Ryskeldiev, Sayan Sarcar, Yoichi Ochiai |
| 2021 | HCI | A Preliminary Study for Identification of Additive Manufactured Objects with Transmitted Images. | Kenta Yamamoto, Ryota Kawamura, Kazuki Takazawa, Hiroyuki Osone, Yoichi Ochiai |
| 2018 | SIGGRAPH | Make your own retinal projector: retinal near-eye displays via metamaterials. | Yoichi Ochiai, Kazuki Otao, Yuta Itoh, Shouki Imai, Kazuki Takazawa, Hiroyuki Osone, Atsushi Mori, Ippei Suzuki |
| 2018 | SIGGRAPH | Make your own retinal projector: retinal near-eye displays via metamaterials. | Yoichi Ochiai, Kazuki Otao, Yuta Itoh, Shouki Imai, Kazuki Takazawa, Hiroyuki Osone, Atsushi Mori, Ippei Suzuki |
| 2018 | SIGGRAPH | Transmissive mirror device based near-eye displays with wide field of view. | Kazuki Otao, Yuta Itoh, Kazuki Takazawa, Hiroyuki Osone, Yoichi Ochiai |
| 2018 | TEI | DeepWear: a Case Study of Collaborative Design between Human and Artificial Intelligence. | Natsumi Kato, Hiroyuki Osone, Daitetsu Sato, Naoya Muramatsu, Yoichi Ochiai |
| 2017 | SIGGRAPH | Optimized HMD system for underwater VR experience. | Hiroyuki Osone, Takatoshi Yoshida, Yoichi Ochiai |
| 2017 | SiggraphA | Light field blender: designing optics and rendering methods for see-through and aerial near-eye display. | Kazuki Otao, Yuta Itoh, Hiroyuki Osone, Kazuki Takazawa, Shunnosuke Kataoka, Yoichi Ochiai |