| 2021 | HCI | A Study on Scale Construction of Adjective Pairs for Evaluating Audiovisual Effects in Video Games. | Takashi Nakamura, Kazunori Miyata, Haruki Yamamoto, Hisashi Sato |
| 2020 | HCI | Proposal of Perception Method of Existence of Objects in 3D Space Using Quasi-electrostatic Field. | Kenta Suzuki, Koya Abe, Hisashi Sato |
| 2020 | HCI | Developing Evaluation System that Scientifically Presents the Rotation Ability of the Top as a Score: "Koma Scouter". | Hiroshi Suzuki, Hisashi Sato |
| 2019 | IVA | Evaluation of Avatar and Voice Transform in Programming E-Learning Lectures. | Rex Hsieh, Akihiko Shirai, Hisashi Sato |
| 2019 | SIGGRAPH | Effectiveness of facial animated avatar and voice transformer in elearning programming course. | Rex Hsieh, Akihiko Shirai, Hisashi Sato |
| 2016 | HCI | The Development of a Game-Based Storytelling Support System that Incorporates Creative Activity and Motion Control. | Hiroshi Suzuki, Hisashi Sato |
| 2015 | HCI | Hyper Panel System: Display System for Poster Layouts with Detailed Contents. | Hiroshi Suzuki, Akira Hattori, Hisashi Sato, Haruo Hayami |
| 2014 | HCI | Safe Walker-Shoes That Alert the Wearer to a Danger. | Motoki Ishida, Hisashi Sato, Takayuki Kosaka |
| 2014 | HCI | "Make Your Own Planet": Workshop for Digital Expression and Physical Creation. | Hiroshi Suzuki, Hisashi Sato, Haruo Hayami |
| 2013 | SIGGRAPH | Fight our shadow robot. | Hiroshi Suzuki, Hisashi Sato, Haruo Hayami |
| 1994 | MVA | Analyses of Graphical Features of Textiles by Human Impressions. | Utsuno Naoki, Toru Inohara, Yuudai Morohara, Kunio Kondo, Hisashi Sato, Shizuo Shimada |
| 1993 | ICDAR | Retrieval method of textile pictures database using a complexity scale. | Toru Inohara, Kunio Kondo, Hisashi Sato, Shizuo Shimada |