| 2020 | HCI | Development of Behavior-Based Game for Early Screening of Mild Cognitive Impairment: With the Plan for a Feasibility Study. | Hyung Sook Kim, David O'Sullivan, Yonghyun Park |
| 2019 | HCI | Computer Vision-Based System to Detect Effects of Aromatherapy During High School Classes via Analysis of Movement Kinematics. | Ksenia Kolykhalova, David O'Sullivan, Stefano Piana, Hyung Sook Kim, Yonghyun Park, Antonio Camurri |
| 2019 | HCI | Development of Immersive Vehicle Simulator for Aircraft Ground Support Equipment Training as a Vocational Training Program. | Yongjae Park, Yonghyun Park, Hyung Sook Kim |
| 2017 | HCI | Motion Recognition Interactive Game Activity for Early Childhood. | Hyung Sook Kim, Seong-Hee Chung |
| 2017 | HCI | Development of Gesture Recognition-Based Educational Dance Game for Children with Intellectual Disability. | Hyung Sook Kim, Yong Hyun Park, Sunghee Hong, Junghwan Hwang |
| 2017 | HCI | Development of Educational Application Using Standard Movement Code-Based on Human Behavior. | Hyung Sook Kim, Chan-Ik Park, David O'Sullivan, Jeesun Lee |
| 2017 | HCI | Development of Content for an ICT Screening Program Based on the Emotional and Behavioral Disorder Questionnaire. | Hyung Sook Kim, Chan-Ik Park, David O'Sullivan, Jeesun Lee |
| 2016 | HCI | Development of Gesture Recognition-Based STEAM Educational Games Focused on Korean Traditional Archery. | Hyung Sook Kim, Su Hak Oh, Yong Hyun Park |
| 2015 | HCI | Developing STEAM Using KINECT: A Case Study on Motion-Capture Functions. | Hyung Sook Kim, Seong-Hee Chung |
| 2015 | HCI | Development of STEAM Educational Games Focused on Aesthetic and Bodily Expression in K-12 Science Class. | Hyung Sook Kim, Hale Kim, Yong Hyun Park |
| 2015 | HCI | Developing an Educational Game for Art Education - Gesture Recognition-Based Performance Guidance for Mozart's Opera Magic Flute. | Hyung Sook Kim, Su Hak Oh, Yong Hyun Park |