| 2019 | ICFEM | Automatic Verification for Node-Based Visual Script Notation Using Model Checking. | Isamu Hasegawa, Tomoyuki Yokogawa |
| 2018 | SIGGRAPH | Animation to games, virtual department of games in Tokyo University of the arts. | Norihito Ueno, Tomohiro Hasegawa, Prasert Prasertvithyakarn, Isamu Hasegawa, Mitsuko Okamoto, Takashi Kiriyama |
| 2017 | SIGGRAPH | Procedural photograph generation from actual gameplay: snapshot AI in FINAL FANTASY XV. | Prasert Prasertvithyakarn, Tatsuhiro Joudan, Hidekazu Kato, Seiji Nanase, Masayoshi Miyamoto, Isamu Hasegawa |
| 2017 | SiggraphA | How to build a fantasy world based on reality: a case study of Final Fantasy XV: part II. | Isamu Hasegawa, Tomohiro Hasegawa, Kazutaka Kurosaka, Akihiko Kishi, Akira Iwasawa, Youichiro Miyake |
| 2017 | SiggraphA | How to build a fantasy world based on reality: a case study of Final Fantasy XV: part I. | Isamu Hasegawa, Takashi Honjo, Hiromitsu Sasaki, Yusuke Hasuo, Takeyuki Suzuki, Yoshinobu Okushi |
| 2017 | SiggraphA | How to build a fantasy world based on reality: a case study of Final Fantasy XV: part III. | Isamu Hasegawa, Takeyuki Suzuki, Yoshinobu Okushi, Tatsuhiro Joudan |
| 2016 | SIGGRAPH | Real-time technologies of Final Fantasy XV battles. | Isamu Hasegawa |
| 2016 | SIGGRAPH | Visual effects of Final Fantasy XV: concept, environment and implementation. | Isamu Hasegawa, Ryota Nozoe, Teppei Ono, Masahiko Koyama, Taku Ishida |