| 2026 | GECCO | Multi-Objective Evolutionary Design of Molecules with Enhanced Nonlinear Optical Properties. | Dominic Mashak, Jacob Schrum, Steven Alexander |
| 2025 | GECCO | A Quality Diversity Approach to Evolving Model Rockets. | Jacob Schrum, Cody Crosby |
| 2023 | GECCO | Evolving Flying Machines in Minecraft Using Quality Diversity. | Alejandro Medina, Melanie Richey, Mark Mueller, Jacob Schrum |
| 2021 | GECCO | Using multiple generative adversarial networks to build better-connected levels for mega man. | Benjamin Capps, Jacob Schrum |
| 2021 | GECCO | Illuminating the space of beatable lode runner levels produced by various generative adversarial networks. | Kirby Steckel, Jacob Schrum |
| 2020 | CEC | Generative Adversarial Network Rooms in Generative Graph Grammar Dungeons for The Legend of Zelda. | Jake Gutierrez, Jacob Schrum |
| 2020 | GECCO | Interactive evolution and exploration within latent level-design space of generative adversarial networks. | Jacob Schrum, Jake Gutierrez, Vanessa Volz, Jialin Liu, Simon M. Lucas, Sebastian Risi |
| 2020 | GECCO | CPPN2GAN: combining compositional pattern producing networks and GANs for large-scale pattern generation. | Jacob Schrum, Vanessa Volz, Sebastian Risi |
| 2019 | CEC | Infinite Art Gallery: A Game World of Interactively Evolved Artwork. | Bryan Hollingsworth, Jacob Schrum |
| 2019 | CEC | Neuroevolution of Multimodal Ms. Pac-Man Controllers Under Partially Observable Conditions. | William Price, Jacob Schrum |
| 2018 | GECCO | Divide and conquer: neuroevolution for multiclass classification. | Tyler McDonnell, Sari Andoni, Elmira Bonab, Sheila Cheng, Jun-Hwan Choi, Jimmie Goode, Keith Moore, Gavin Sellers, Jacob Schrum |
| 2018 | GECCO | Evolving indirectly encoded convolutional neural networks to play tetris with low-level features. | Jacob Schrum |
| 2018 | GECCO | Querying across time to interactively evolve animations. | Isabel Tweraser, Lauren E. Gillespie, Jacob Schrum |
| 2018 | GECCO | Evolving mario levels in the latent space of a deep convolutional generative adversarial network. | Vanessa Volz, Jacob Schrum, Jialin Liu, Simon M. Lucas, Adam M. Smith, Sebastian Risi |
| 2017 | GECCO | Comparing direct and indirect encodings using both raw and hand-designed features in tetris. | Lauren E. Gillespie, Gabriela R. Gonzalez, Jacob Schrum |
| 2017 | GECCO | Balancing selection pressures, multiple objectives, and neural modularity to coevolve cooperative agent behavior. | Alex C. Rollins, Jacob Schrum |
| 2016 | GECCO | Automatic Evolution of Multimodal Behavior with Multi-Brain HyperNEAT. | Jacob Schrum, Joel Lehman, Sebastian Risi |
| 2015 | GECCO | Solving Interleaved and Blended Sequential Decision-Making Problems through Modular Neuroevolution. | Jacob Schrum, Risto Miikkulainen |
| 2014 | GECCO | Evolving multimodal behavior with modular neural networks in Ms. Pac-Man. | Jacob Schrum, Risto Miikkulainen |
| 2010 | GECCO | Evolving agent behavior in multiobjective domains using fitness-based shaping. | Jacob Schrum, Risto Miikkulainen |