Skip to content

Jae-Ho Nah

Publication record assembled from the DBLP archive of ranked conferences.

Papers indexed

13

Venues

2

Active years

2010–2025

Best venue rank

A*

Where they publish

Papers

13 indexed papers, newest first.

YearVenueTitleAuthors
2025SiggraphAA Practical Encoding Approach for Texture Compression: Combining Multi-Processing and Multi-Threading.Hyeon-Ki Lee, Jae-Ho Nah
2023SiggraphAAn Architecture and Implementation of Real-Time Sound Propagation Hardware for Mobile Devices.Eunjae Kim, Sukwon Choi, Jiyoung Kim, Jae-Ho Nah, Woonam Jung, Tae-Hyeong Lee, Yeon-Kug Moon, Woo-Chan Park
2022SiggraphATexSR: Image Super-Resolution for High-Quality Texture Mapping.Jae-Ho Nah, Hyeju Kim
2020SIGGRAPHQuickETC2: How to Finish ETC2 Compression within 1 ms.Jae-Ho Nah
2018SIGGRAPHClassified texture resizing for mobile devices.Jae-Ho Nah, Byeongjun Choi, Yeongkyu Lim
2016SIGGRAPHCost-effective frame rate control for mobile GPUs.Minkyu Kim, Byeongjun Choi, Sunho Ki, Jinhong Park, Jae-Ho Nah, Daleon Kim, Chulho Shin
2016SIGGRAPHAXAA: adaptive approximate anti-aliasing.Jae-Ho Nah, Sunho Ki, Yeongkyu Lim, Jinhong Park, Chulho Shin
2016SIGGRAPHZJae-Ho Nah, Yeongkyu Lim, Sunho Ki, Chulho Shin
2015SIGGRAPHReusing MRTs for mobile GPUs.Sunho Ki, Jinhong Park, Jae-Ho Nah, Minkyu Kim, Youngduke Seo, Chulho Shin
2012SIGGRAPHSGRT: a scalable mobile GPU architecture based on ray tracing.Won-Jong Lee, Shihwa Lee, Jae-Ho Nah, Jin-Woo Kim, Youngsam Shin, Jaedon Lee, Seokyoon Jung
2012SIGGRAPHSGRT: a scalable mobile GPU architecture based on ray tracing.Won-Jong Lee, Shihwa Lee, Jae-Ho Nah, Jin-Woo Kim, Youngsam Shin, Jaedon Lee, Seokyoon Jung
2010SiggraphAMobiRT: an implementation of OpenGL ES-based CPU-GPU hybrid ray tracer for mobile devices.Jae-Ho Nah, Yoon-Sig Kang, Kwang-Jo Lee, Shin-Jun Lee, Tack-Don Han, Sung-Bong Yang
2010SiggraphAOrdered depth-first layouts for ray tracing.Jae-Ho Nah, Jeong-Soo Park, Jin-Woo Kim, Chanmin Park, Tack-Don Han