Jae-Ho Nah
Publication record assembled from the DBLP archive of ranked conferences.
Papers indexed
13
Venues
2
Active years
2010–2025
Best venue rank
A*
Where they publish
Papers
13 indexed papers, newest first.
| Year | Venue | Title | Authors |
|---|---|---|---|
| 2025 | SiggraphA | A Practical Encoding Approach for Texture Compression: Combining Multi-Processing and Multi-Threading. | Hyeon-Ki Lee, Jae-Ho Nah |
| 2023 | SiggraphA | An Architecture and Implementation of Real-Time Sound Propagation Hardware for Mobile Devices. | Eunjae Kim, Sukwon Choi, Jiyoung Kim, Jae-Ho Nah, Woonam Jung, Tae-Hyeong Lee, Yeon-Kug Moon, Woo-Chan Park |
| 2022 | SiggraphA | TexSR: Image Super-Resolution for High-Quality Texture Mapping. | Jae-Ho Nah, Hyeju Kim |
| 2020 | SIGGRAPH | QuickETC2: How to Finish ETC2 Compression within 1 ms. | Jae-Ho Nah |
| 2018 | SIGGRAPH | Classified texture resizing for mobile devices. | Jae-Ho Nah, Byeongjun Choi, Yeongkyu Lim |
| 2016 | SIGGRAPH | Cost-effective frame rate control for mobile GPUs. | Minkyu Kim, Byeongjun Choi, Sunho Ki, Jinhong Park, Jae-Ho Nah, Daleon Kim, Chulho Shin |
| 2016 | SIGGRAPH | AXAA: adaptive approximate anti-aliasing. | Jae-Ho Nah, Sunho Ki, Yeongkyu Lim, Jinhong Park, Chulho Shin |
| 2016 | SIGGRAPH | Z | Jae-Ho Nah, Yeongkyu Lim, Sunho Ki, Chulho Shin |
| 2015 | SIGGRAPH | Reusing MRTs for mobile GPUs. | Sunho Ki, Jinhong Park, Jae-Ho Nah, Minkyu Kim, Youngduke Seo, Chulho Shin |
| 2012 | SIGGRAPH | SGRT: a scalable mobile GPU architecture based on ray tracing. | Won-Jong Lee, Shihwa Lee, Jae-Ho Nah, Jin-Woo Kim, Youngsam Shin, Jaedon Lee, Seokyoon Jung |
| 2012 | SIGGRAPH | SGRT: a scalable mobile GPU architecture based on ray tracing. | Won-Jong Lee, Shihwa Lee, Jae-Ho Nah, Jin-Woo Kim, Youngsam Shin, Jaedon Lee, Seokyoon Jung |
| 2010 | SiggraphA | MobiRT: an implementation of OpenGL ES-based CPU-GPU hybrid ray tracer for mobile devices. | Jae-Ho Nah, Yoon-Sig Kang, Kwang-Jo Lee, Shin-Jun Lee, Tack-Don Han, Sung-Bong Yang |
| 2010 | SiggraphA | Ordered depth-first layouts for ray tracing. | Jae-Ho Nah, Jeong-Soo Park, Jin-Woo Kim, Chanmin Park, Tack-Don Han |