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Jason L. Mitchell

Publication record assembled from the DBLP archive of ranked conferences.

Papers indexed

12

Venues

3

Active years

1996–2009

Best venue rank

A*

Where they publish

Papers

12 indexed papers, newest first.

YearVenueTitleAuthors
2009SIGGRAPHEfficient substitutes for subdivision surfaces.Tianyun Ni, Ignacio Castao, Jrg Peters, Jason L. Mitchell, Philip Schneider, Vivek Verma
2007SIGGRAPHIllustrative rendering in Team Fortress 2.Jason L. Mitchell, Moby Francke, Dhabih Eng
2006SIGGRAPHHigh dynamic range rendering in valve's source engine.Gary McTaggart, Chris Green, Jason L. Mitchell
2006SIGGRAPHShading in valve's source engine.Jason L. Mitchell, Gary McTaggart, Chris Green
2006SIGGRAPHProgressive buffers: view-dependent geometry and texture LOD rendering.Pedro V. Sander, Jason L. Mitchell
2005SIGGRAPHAngular extent filtering with edge fixup for seamless cubemap filtering.John Isidoro, Jason L. Mitchell
2005SGPProgressive Buffers: View-dependent Geometry and Texture for LOD Rendering.Pedro V. Sander, Jason L. Mitchell
2004SIGGRAPHReal-time shading.Marc Olano, Kurt Akeley, John C. Hart, Wolfgang Heidrich, Michael McCool, Jason L. Mitchell, Randi J. Rost
2004SIGGRAPHReal-time skin rendering on graphics hardware.Pedro V. Sander, David Gosselin, Jason L. Mitchell
2002SIGGRAPHUser customizable real-time fur.John Isidoro, Jason L. Mitchell
2002SIGGRAPHReal-time image-space outlining for non-photorealistic rendering.Jason L. Mitchell, Chris Brennan, Drew Card
1996ICIPDetection of eye locations in unconstrained visual images.Ravi Kothari, Jason L. Mitchell