| 2009 | SIGGRAPH | Efficient substitutes for subdivision surfaces. | Tianyun Ni, Ignacio Castao, Jrg Peters, Jason L. Mitchell, Philip Schneider, Vivek Verma |
| 2007 | SIGGRAPH | Illustrative rendering in Team Fortress 2. | Jason L. Mitchell, Moby Francke, Dhabih Eng |
| 2006 | SIGGRAPH | High dynamic range rendering in valve's source engine. | Gary McTaggart, Chris Green, Jason L. Mitchell |
| 2006 | SIGGRAPH | Shading in valve's source engine. | Jason L. Mitchell, Gary McTaggart, Chris Green |
| 2006 | SIGGRAPH | Progressive buffers: view-dependent geometry and texture LOD rendering. | Pedro V. Sander, Jason L. Mitchell |
| 2005 | SIGGRAPH | Angular extent filtering with edge fixup for seamless cubemap filtering. | John Isidoro, Jason L. Mitchell |
| 2005 | SGP | Progressive Buffers: View-dependent Geometry and Texture for LOD Rendering. | Pedro V. Sander, Jason L. Mitchell |
| 2004 | SIGGRAPH | Real-time shading. | Marc Olano, Kurt Akeley, John C. Hart, Wolfgang Heidrich, Michael McCool, Jason L. Mitchell, Randi J. Rost |
| 2004 | SIGGRAPH | Real-time skin rendering on graphics hardware. | Pedro V. Sander, David Gosselin, Jason L. Mitchell |
| 2002 | SIGGRAPH | User customizable real-time fur. | John Isidoro, Jason L. Mitchell |
| 2002 | SIGGRAPH | Real-time image-space outlining for non-photorealistic rendering. | Jason L. Mitchell, Chris Brennan, Drew Card |
| 1996 | ICIP | Detection of eye locations in unconstrained visual images. | Ravi Kothari, Jason L. Mitchell |