| 2025 | ISMAR | Alyssum: An Augmented Reality-based Interactive Art Reflecting through the Phytoremediation Metaphor. | Soi Choi, Jean Ho Chu |
| 2025 | ISMAR | A Visualization-Based Approach to Bodily Sensation Awareness using AR and LLM-generated Meditation Guidance. | Soi Choi, Jean Ho Chu |
| 2025 | ISMAR | Movement-Driven Interaction with a Virtual Pet: A Rehabilitation Prototype for Bedridden Patients. | Soi Choi, Donghyeong Kang, Mingi Kim, Seonjae Oh, Jean Ho Chu |
| 2025 | ISMAR | BotaniMate: Affective Interaction with Plant's Data in MR. | Dayoung Lee, Jean Ho Chu |
| 2025 | ISMAR | Performing Jongmyo Jeryeak in VR: A Rhythm Game with Pyeongyeong. | Akeem Pedro, Jean Ho Chu |
| 2024 | SiggraphA | Signal Journey: Sense of Connection in a Two-Player VR Game Through a Proximity-Based Interactive Experience. | Dayoung Lee, JiYeong Kim, Gwonyeong Lim, Yunbeen Cho, Sihun Lee, Jean Ho Chu |
| 2016 | TEI | Towards a Framework for Tangible Narratives. | Daniel Harley, Jean Ho Chu, Jamie Kwan, Ali Mazalek |
| 2016 | TEI | Grasping Cultural Context through Multisensory Interactions. | Jamie Kwan, Jean Ho Chu, Daniel Harley, Melanie McBride, Ali Mazalek |
| 2015 | TEI | Designing Tangible Interfaces to Support Expression and Sensemaking in Interactive Narratives. | Jean Ho Chu |
| 2015 | TEI | Universal Threshold Object: Designing Haptic Interaction for Televised Interactive Narratives. | Jean Ho Chu, Paul G. Clifton, Hank Blumenthal, Abhishek Nandakumar, Balasubramanium Ganapathi, Janet H. Murray, Ali Mazalek |
| 2015 | TEI | Mapping Place: Supporting Cultural Learning through a Lukasa-inspired Tangible Tabletop Museum Exhibit. | Jean Ho Chu, Paul G. Clifton, Daniel Harley, Jordanne Pavao, Ali Mazalek |