| 2026 | CHI | Ability Heuristics for Conducting Accessibility Inspections. | Claire L. Mitchell, Junhan Kong, Jesse J. Martinez, Shaun K. Kane, Amy J. Ko, Alexis Hiniker, Jacob O. Wobbrock |
| 2025 | ASSETS | Modeling Accessibility: Characterizing What We Mean by "Accessible". | Kelly Avery Mack, Jesse J. Martinez, Aaleyah Lewis, Jennifer Mankoff, James Fogarty, Leah Findlater, Heather D. Evans, Cynthia L. Bennett, Emma J. McDonnell |
| 2025 | CHI | Inaccessible and Deceptive: Examining Experiences of Deceptive Design with People Who Use Visual Accessibility Technology. | Aaleyah Lewis, Jesse J. Martinez, Maitraye Das, James Fogarty |
| 2025 | CHI | OURCADE: A Game to Solve Real-World Game Accessibility Puzzles. | Jesse J. Martinez |
| 2024 | CHI | Playing on Hard Mode: Accessibility, Difficulty and Joy in Video Game Adoption for Gamers with Disabilities. | Jesse J. Martinez, Jon E. Froehlich, James Fogarty |
| 2023 | CHI | Chart Reader: Accessible Visualization Experiences Designed with Screen Reader Users. | John R. Thompson, Jesse J. Martinez, Alper Sarikaya, Edward Cutrell, Bongshin Lee |
| 2021 | ASSETS | A Preliminary Analysis of Android Educational Game Accessibility. | Jesse J. Martinez, James Fogarty, Jon E. Froehlich |
| 2019 | ICSE | AutoTap: synthesizing and repairing trigger-action programs using LTL properties. | Lefan Zhang, Weijia He, Jesse J. Martinez, Noah Brackenbury, Shan Lu, Blase Ur |
| 2019 | SP | When Smart Devices Are Stupid: Negative Experiences Using Home Smart Devices. | Weijia He, Jesse J. Martinez, Roshni Padhi, Lefan Zhang, Blase Ur |