| 2024 | COLING | Nested Noun Phrase Identification Using BERT. | Shweta Misra, Johan Boye |
| 2022 | LREC | Textinator: an Internationalized Tool for Annotation and Human Evaluation in Natural Language Processing and Generation. | Dmytro Kalpakchi, Johan Boye |
| 2021 | INLG | BERT-based distractor generation for Swedish reading comprehension questions using a small-scale dataset. | Dmytro Kalpakchi, Johan Boye |
| 2019 | SIGdial | SpaceRefNet: a neural approach to spatial reference resolution in a real city environment. | Dmytro Kalpakchi, Johan Boye |
| 2016 | LREC | SpaceRef: A corpus of street-level geographic descriptions. | Jana Gtze, Johan Boye |
| 2014 | WorldCIST | Language Technology for eGovernment - Business Cases. | Martin Henkel, Erik Perjons, Eriks Sneiders, Jussi Karlgren, Johan Boye, Anders Thelemyr |
| 2014 | SIGdial | Crowdsourcing Street-level Geographic Information Using a Spoken Dialogue System. | Raveesh Meena, Johan Boye, Gabriel Skantze, Joakim Gustafson |
| 2010 | IVA | Interaction Strategies for an Affective Conversational Agent. | Cameron G. Smith, Nigel T. Crook, Johan Boye, Daniel Charlton, Simon Dobnik, David Pizzi, Marc Cavazza, Stephen G. Pulman, Ral Santos de la Cmara, Markku Turunen |
| 2010 | Persuasive | Persuasive Dialogue Based on a Narrative Theory: An ECA Implementation. | Marc Cavazza, Cameron G. Smith, Daniel Charlton, Nigel T. Crook, Johan Boye, Stephen G. Pulman, Karo Moilanen, David Pizzi, Ral Santos de la Cmara, Markku Turunen |
| 2007 | SIGdial | Dialogue Management for Automatic Troubleshooting and other Problem-solving Applications. | Johan Boye |
| 2005 | Interspeech | The Swedish NICE corpus - spoken dialogues between children and embodied characters in a computer game scenario. | Linda Bell, Johan Boye, Joakim Gustafson, Mattias Heldner, Anders Lindstrm, Mats Wirn |
| 2005 | IVA | Providing Computer Game Characters with Conversational Abilities. | Joakim Gustafson, Johan Boye, Morgan Fredriksson, Lasse Johannesson, Jrgen Knigsmann |
| 2005 | SIGdial | How to do Dialogue in a Fairy-tale World. | Johan Boye, Joakim Gustafson |
| 2004 | SIGdial | The NICE Fairy-tale Game System. | Joakim Gustafson, Linda Bell, Johan Boye, Anders Lindstrm, Mats Wirn |
| 2003 | Interspeech | Robust parsing of utterances in negotiative dialogue. | Johan Boye, Mats Wirn |
| 2001 | NAACL | Do CFG-Based Language Models Need Agreement Constraints? | Manny Rayner, Genevieve Gorrell, Beth Ann Hockey, John Dowding, Johan Boye |
| 2001 | SIGdial | Plug and Play Speech Understanding. | Manny Rayner, Ian Lewin, Genevieve Gorrell, Johan Boye |
| 2000 | Interspeech | Adapt - a multimodal conversational dialogue system in an apartment domain. | Joakim Gustafson, Linda Bell, Jonas Beskow, Johan Boye, Rolf Carlson, Jens Edlund, Bjrn Granstrm, David House, Mats Wirn |
| 1995 | ICLP | Two Aspects of Directional Types. | Johan Boye, Jan Maluszynski |
| 1993 | SAS | Synthesis of Directionality Information for Functional Logic Programs. | Johan Boye, Jukka Paakki, Jan Maluszynski |