| 2026 | FDG | Ctrl + Create: Empowering Creative Control in AI-Driven Rapid Level Design. | Arthur Baars, Fabian Akker, Angelos Chatzimparmpas, Johannes Pfau |
| 2026 | FDG | Vanquish Your Past: Shifted Imitation Learning in Hades. | Hui-En Lin, Sander Bakkes, Johannes Pfau |
| 2026 | FDG | Prometheas: A System for Promoting Prosocial Behavior in Online Multiplayer Games. | Panagiotis Vrettis, Johannes Pfau, Julian Frommel |
| 2026 | FDG | Behavior Ranking Systems in Online Multiplayer Video Games: An Analysis & Design Space. | Panagiotis Vrettis, Johannes Pfau, Julian Frommel |
| 2025 | CHI | The Reversed Turing Test. | Chris Lokhorst, Rico Ronde, Alex Francis, Johannes Pfau |
| 2025 | CHI | Progression Balancing Baldur's Gate 3: Insights, Terms and Tools for Multi-Dimensional Video Game Balance. | Johannes Pfau |
| 2025 | FDG | The Elusive "Gaming Culture": Assessing Cluster Stability of Players' Experience from 26 Countries. | Georg Palasser, Johannes Pfau, Alessandro Canossa, Ahmad Azadvar, Johanna Pirker, Casper Harteveld |
| 2024 | CHI | Damage Optimization in Video Games: A Player-Driven Co-Creative Approach. | Johannes Pfau, Manik Charan, Erica Kleinman, Magy Seif El-Nasr |
| 2024 | FDG | Space Out Gaming: Comparing Distributed Practice Sessions with Massed Play. | Ioannis Bikas, Johannes Pfau, Thomas Muender, Rainer Malaka |
| 2024 | FDG | Interactive Player Journeys: Co-designing a Process Visualization System to Video Game Analytics. | Zhaoqing Teng, Johannes Pfau, Sai Siddartha Maram, Magy Seif El-Nasr |
| 2023 | ACII | Modeling Player Personality Factors from In-Game Behavior and Affective Expression. | Reza Habibi, Johannes Pfau, Magy Seif El-Nasr |
| 2023 | ACII | Assessing the Impact of Personality on Affective States from Video Game Communication. | Atieh Kashani, Johannes Pfau, Magy Seif El-Nasr |
| 2023 | CHI | Player-Driven Game Analytics: The Case of Guild Wars 2. | Johannes Pfau, Magy Seif El-Nasr |
| 2023 | FCCM | ReLoDAQ: Resource-Efficient, Low-Overhead 200 Gbits | Christian Maximilian Karle, Marc Neu, Johannes Pfau, Jan Sperling, Jrgen Becker |
| 2023 | FDG | Under Pressure: A Multi-Modal Analysis of Induced Stressors in Games for Resilience. | Reza Habibi, Johannes Pfau, Sai Siddartha Maram, Jiahong Li, Bjarke Alexander Larsen, Jason Xu, Atieh Kashani, Shweta K. Sisodiya, Jonattan Holmes, Zhaoqing Teng, Eln Carstensdttir, Magy Seif El-Nasr |
| 2023 | FDG | A Visual Ethnographic Study at Cultural Spaces to Identify Character Creation Opportunities. | Sai Siddartha Maram, Johannes Pfau, Jai Bhagu Dodechani, Magy Seif El-Nasr |
| 2023 | HCI | From Teams to Games: Connecting Game Development to Game Characteristics. | Emil Lundedal Hammar, Alessandro Canossa, Michael S. Debus, Johannes Pfau, Magy Seif El-Nasr, Jesper Juul, Ahmad Azadvar |
| 2023 | ISCAS | A Unified SoC Lab Course: Combined Teaching of Mixed Signal Aspects, System Integration, Software Development and Documentation. | Johannes Pfau, Richard Leys, Marc Neu, Alexey Serdyuk, Ivan Peric, Jrgen Becker |
| 2022 | CHI | "I Didn't Catch That, But I'll Try My Best": Anticipatory Error Handling in a Voice Controlled Game. | Nima Zargham, Johannes Pfau, Tobias Schnackenberg, Rainer Malaka |
| 2022 | HCI | A Data-Driven Design of AR Alternate Reality Games to Measure Resilience. | Reza Habibi, Sai Siddartha Maram, Johannes Pfau, Jessica Wei, Shweta K. Sisodiya, Atieh Kashani, Eln Carstensdttir, Magy Seif El-Nasr |
| 2020 | CHI | Bot or not? User Perceptions of Player Substitution with Deep Player Behavior Models. | Johannes Pfau, Jan David Smeddinck, Ioannis Bikas, Rainer Malaka |
| 2020 | CHI | Enemy Within: Long-term Motivation Effects of Deep Player Behavior Models for Dynamic Difficulty Adjustment. | Johannes Pfau, Jan David Smeddinck, Rainer Malaka |
| 2019 | CHI | Deep Player Behavior Models: Evaluating a Novel Take on Dynamic Difficulty Adjustment. | Johannes Pfau, Jan David Smeddinck, Rainer Malaka |
| 2018 | CHI | Do You Think This is a Game? | Johannes Pfau, Jan David Smeddinck, Georg Volkmar, Nina Wenig, Rainer Malaka |