| 2023 | WorldCIST | Uncovering Dark Patterns - Learning Through Serious Gameplay About the Dangers of Sharing Data. | Ingvar Tjstheim, Chris Wales, John A. Waterworth |
| 2020 | HCI | Ambient Interaction Design in a Primitive Society. | Kei Hoshi, John A. Waterworth |
| 2020 | HCI | Returning to Nature: VR Mediated States of Enhanced Wellness. | Henry J. Moller, John A. Waterworth, Mark H. Chignell |
| 2020 | HCI | Inverting the Panopticon to Safeguard Privacy in Ambient Environments: An Exploratory Study. | Ingvar Tjstheim, John A. Waterworth |
| 2020 | HCI | Virtual Tourism in a Game Environment: Untangling Judged Affordances and Sense of Place. | Ingvar Tjstheim, John A. Waterworth |
| 2019 | ArtsIT | Nature and Nurturance Across the Ages: Modest Means for Modern Times. | Henry J. Moller, Lee Saynor, Mark H. Chignell, John A. Waterworth |
| 2009 | Interact | Mobility, Emotion, and Universality in Future Collaboration. | Mark H. Chignell, Naotsune Hosono, Deborah I. Fels, Danielle M. Lottridge, John A. Waterworth |
| 2003 | SIGGRAPH | The reality helmet: a wearable interactive experience. | Daniel Fallman, Kalle Jalkanen, Henrik Lrstad, John A. Waterworth, Jonas Westling |
| 2001 | CHI | In tent, in touch: beings in seclusion and in transit. | John A. Waterworth, Eva Lindh Waterworth |
| 2001 | HCI | Perceptually-Seductive Technology in special needs education. | Eva Lindh Waterworth, John A. Waterworth |
| 2000 | EGVE | Dextrous VR in Professional Settings: the Importance of Stereoscopic Display and Hand-Image Collocation. | John A. Waterworth |
| 2000 | IV | Effects of Desktop 3D World Design on User Navigation and Search Performance. | David Modjeska, John A. Waterworth |
| 1994 | CHI | VR management tools: beyond spatial presence. | John A. Waterworth, Luis Serra |
| 1991 | CHI | HCI research at the Institute of Systems Science. | John A. Waterworth, Juzar Motiwalla |
| 1985 | CHI | Why is synthetic speech harder to remember than natural speech? | John A. Waterworth |