| 2016 | CHI | PathSync: Multi-User Gestural Interaction with Touchless Rhythmic Path Mimicry. | Marcus Carter, Eduardo Velloso, John Downs, Abigail Sellen, Kenton O'Hara, Frank Vetere |
| 2015 | OZCHI | Differentiated Participation in Social Videogaming. | John Downs, Frank Vetere, Wally Smith |
| 2015 | OZCHI | Everybody Dance Now: Tensions between Participation and Performance in Interactive Public Installations. | Sarah Webber, Mitchell Harrop, John Downs, Travis Cox, Niels Wouters, Andrew Vande Moere |
| 2014 | CHI | Audience experience in social videogaming: effects of turn expectation and game physicality. | John Downs, Frank Vetere, Steve Howard, Steve Loughnan, Wally Smith |
| 2013 | CHI | Older adults as digital content producers. | Jenny Waycott, Frank Vetere, Sonja Pedell, Lars Kulik, Elizabeth Ozanne, Alan Gruner, John Downs |
| 2013 | Interact | Paraplay: Exploring Playfulness Around Physical Console Gaming. | John Downs, Frank Vetere, Steve Howard |
| 2013 | OZCHI | Measuring audience experience in social videogaming. | John Downs, Frank Vetere, Steve Howard, Steve Loughnan |
| 2012 | ICSE | Ambient awareness of build status in collocated software teams. | John Downs, Beryl Plimmer, John G. Hosking |
| 2012 | OZCHI | Actively engaging older adults in the development and evaluation of tablet technology. | Jenny Waycott, Sonja Pedell, Frank Vetere, Elizabeth Ozanne, Lars Kulik, Alan Gruner, John Downs |
| 2010 | ICSEA | Status Communication in Agile Software Teams: A Case Study. | John Downs, John G. Hosking, Beryl Plimmer |
| 2009 | CHI | Evaluating non-interactive domestic situated SMS messaging. | John Downs, Beryl Plimmer |