| 2023 | CHIIR | Why People Skip Music? On Predicting Music Skips using Deep Reinforcement Learning. | Francesco Meggetto, Crawford Revie, John Levine, Yashar Moshfeghi |
| 2021 | CIKM | On Skipping Behaviour Types in Music Streaming Sessions. | Francesco Meggetto, Crawford Revie, John Levine, Yashar Moshfeghi |
| 2020 | CEC | A Continuous Information Gain Measure to Find the Most Discriminatory Problems for AI Benchmarking. | Matthew Stephenson, Damien Anderson, Ahmed Khalifa, John Levine, Jochen Renz, Julian Togelius, Christoph Salge |
| 2015 | FDG | AI-based Game Design Patterns. | Mike Treanor, Alexander Zook, Mirjam P. Eladhari, Julian Togelius, Gillian Smith, Michael Cook, Tommy Thompson, Brian Magerko, John Levine, Adam M. Smith |
| 2012 | CHI | Multidimensional pareto optimization of touchscreen keyboards for speed, familiarity and improved spell checking. | Mark D. Dunlop, John Levine |
| 2010 | ECAI | Implicit Learning of Compiled Macro-Actions for Planning. | Muhammad Abdul Hakim Newton, John Levine |
| 2010 | IDEAL | Applying Clustering Techniques to Reduce Complexity in Automated Planning Domains. | Luke Dicken, John Levine |
| 2009 | GECCO | Evolutionary-based learning of generalised policies for AI planning domains. | John Levine, Carl Henrik Westerberg, Michelle Galea, David Humphreys |
| 2005 | CEC | Evolutionary computation variants for cooperative spatial coordination. | Georgios N. Yannakakis, John Hallam, John Levine |
| 2004 | CEC | An evolutionary approach for interactive computer games. | Georgios N. Yannakakis, John Levine, John Hallam |
| 2003 | EUROGP | Multi Niche Parallel GP with a Junk-Code Migration Model. | Santiago Garca Carbajal, John Levine, Fermn Gonzlez Martinez |
| 2000 | AAAI | O-Plan: A Web-Based AI Planning Agent. | Austin Tate, Jeff Dalton, John Levine |
| 1994 | INLG | CORECT: Combining CSCW with Natural Language Generation for Collaborative Requirement Capture. | John Levine, Chris Mellish |
| 1990 | AAAI | PRAGMA - A Flexible Bidirectional Dialogue System. | John Levine |