| 2026 | HCI | Design, Development, and Assessment of the Full-Spectrum Embedded Training Concept: A User-Empowering System. | Dean Reed, Jonathan Hurter, Clive Hoayun, Sean Murphy, Sarah M. Garcia |
| 2021 | HCI | Using Head-Mounted Displays for Virtual Reality: Investigating Subjective Reactions to Eye-Tracking Scenarios. | Crystal S. Maraj, Jonathan Hurter, Joseph Pruitt |
| 2020 | HCI | Performance, Simulator Sickness, and Immersion of a Ball-Sorting Task in Virtual and Augmented Realities. | Crystal S. Maraj, Jonathan Hurter, Sean Murphy |
| 2020 | HCI | Usability Dimensions of Simulated Detectors for Improvised Explosive Devices. | Crystal S. Maraj, Jonathan Hurter, Dean Reed, Clive Hoayun, Adam Moodie, Latika Bonnie Eifert |
| 2019 | HCI | Oculus Rift Versus HTC Vive: Usability Assessment from a Teleportation Task. | Crystal S. Maraj, Jonathan Hurter, Schuyler Ferrante, Lauren Horde, Jasmine Carter, Sean Murphy |
| 2017 | HCI | Contrasting Instructional Strategies Suited to a Detection Task: Examining Differences in Subjective Workload. | Crystal S. Maraj, Jonathan Hurter, William Aubrey, Elizabeth Wolfe, Irwin Hudson |
| 2016 | HCI | Avatar Types Matter: Review of Avatar Literature for Performance Purposes. | Irwin Hudson, Jonathan Hurter |
| 2016 | WSC | An analysis of questionnaires and performance measures for a simulation-based kinesic cue detection task. | Jonathan Hurter, William Aubrey, Sushunova G. Martinez, Crystal S. Maraj, Irwin Hudson |