Josef B. Spjut
Publication record assembled from the DBLP archive of ranked conferences.
Papers indexed
29
Venues
10
Active years
2010–2026
Best venue rank
A*
Where they publish
Papers
29 indexed papers, newest first.
| Year | Venue | Title | Authors |
|---|---|---|---|
| 2026 | FDG | Adaptive Time Delay for Improving Player Experience and Fairness in First-Person Shooter Games with Network Latency. | Samin Shahriar Tokey, Ben Boudaoud, Josef B. Spjut, Mark Claypool |
| 2026 | FDG | Impact of Frametime Spikes on Performance and Quality of Experience in Platformer Games. | Samin Shahriar Tokey, Ben Boudaoud, Josef B. Spjut, Mark Claypool |
| 2026 | SIGGRAPH | Clustered Codebook Quantization for 2D Gaussian-based Image Compression. | Runze Cheng, Yicheng Zhan, Josef B. Spjut, Kaan Aksit |
| 2025 | CVPR | A Generative AI Game Jam Case Study from October 2024. | Josef B. Spjut |
| 2025 | CVPR | GRS: Generating Robotic Simulation Tasks from Real-World Images. | Alex Zook, Fan-Yun Sun, Josef B. Spjut, Valts Blukis, Stan Birchfield, Jonathan Tremblay |
| 2025 | FDG | Toward Understanding Display Size for FPS Esports Aiming. | Arjun Madhusudan, Josef B. Spjut, Benjamin Watson, Seth Schneider, Ben Boudaoud, Joohwan Kim |
| 2025 | NOSSDAV | Pushing the Limits? Frame Rate Benefits to Players for up to 500 Hz in First Person Shooter Games. | Samin Shahriar Tokey, Ben Boudaoud, Joohwan Kim, Josef B. Spjut, Mark Claypool |
| 2025 | QoMEX | Timing Matters: The Impact of Event-Specific Frametime Spikes in First-Person Shooter Games. | Samin Shahriar Tokey, Ben Boudaoud, Joohwan Kim, Josef B. Spjut, Mark Claypool |
| 2025 | QoMEX | Lead Rush: A First-Person Shooter for User Studies and Understanding Effects of Frame Time Spikes. | Samin Shahriar Tokey, Ben Boudaoud, Joohwan Kim, Josef B. Spjut, Peter Xenopoulos, Mark Claypool |
| 2025 | SIGGRAPH | Assessing Learned Models for Phase-only Hologram Compression. | Zicong Peng, Yicheng Zhan, Josef B. Spjut, Kaan Aksit |
| 2024 | FDG | The Effects of Network Latency on the Peeker's Advantage in First-person Shooter Games. | Samin Shahriar Tokey, Zesheng Chen, Colin Mettler, Dexuan Tang, Ben Boudaoud, Joohwan Kim, Josef B. Spjut, Mark Claypool |
| 2024 | SIGGRAPH | On Smoothly Varying Frame Timing in First-Person Gaming. | Devi Klein, Josef B. Spjut, Ben Boudaoud, Joohwan Kim |
| 2024 | SIGGRAPH | Studying Esports Competition: Piloting Methodology for User Studies During Tournaments. | Arjun Madhusudan, Josef B. Spjut, Ben Boudaoud, Joohwan Kim, Benjamin Watson |
| 2024 | SIGGRAPH | Experimenting with Artificial Intelligence: Programming Pathfinding Algorithms in C++ with Unreal Engine 5. | Deborah Yuen, Josef B. Spjut |
| 2024 | SiggraphA | SpecTrack: Learned Multi-Rotation Tracking via Speckle Imaging. | Ziyang Chen, Mustafa Doga Dogan, Josef B. Spjut, Kaan Aksit |
| 2022 | SiggraphA | Display Size and Targeting Performance: Small Hurts, Large May Help. | Joohwan Kim, Arjun Madhusudan, Benjamin Watson, Ben Boudaoud, Roland Tarrazo, Josef B. Spjut |
| 2021 | BMVC | Noise-Aware Video Saliency Prediction. | Ekta Prashnani, Orazio Gallo, Joohwan Kim, Josef B. Spjut, Pradeep Sen, Iuri Frosio |
| 2021 | CHI | Esports and High Performance HCI. | Benjamin Watson, Josef B. Spjut, Joohwan Kim, Jennifer Listman, Sunjun Kim, Raphael Wimmer, David Putrino, Byungjoo Lee |
| 2021 | SIGGRAPH | Gaming at Warp Speed: Improving Aiming with Late Warp. | Ben Boudaoud, Pyarelal Knowles, Joohwan Kim, Josef B. Spjut |
| 2019 | CVPR | SIDOD: A Synthetic Image Dataset for 3D Object Pose Recognition With Distractors. | Mona Jalal, Josef B. Spjut, Ben Boudaoud, Margrit Betke |
| 2019 | IUI | UIBK: user interactions for building knowledge. | Johanne Christensen, Juhee Bae, Benjamin Watson, Kartik Talamadupula, Josef B. Spjut, Stacy Joines |
| 2019 | SIGGRAPH | Matching prescription & visual acuity: towards AR for humans. | Jonghyun Kim, Michael Stengel, Jui-Yi Wu, Ben Boudaoud, Josef B. Spjut, Kaan Aksit, Rachel A. Albert, Trey Greer, Youngmo Jeong, Ward Lopes, Zander Majercik, Peter Shirley, Morgan McGuire, David Luebke |
| 2019 | SIGGRAPH | Foveated displays: toward classification of the emerging field. | Josef B. Spjut, Ben Boudaoud |
| 2019 | SiggraphA | Latency of 30 ms Benefits First Person Targeting Tasks More Than Refresh Rate Above 60 Hz. | Josef B. Spjut, Ben Boudaoud, Kamran Binaee, Jonghyun Kim, Alexander Majercik, Morgan McGuire, David Luebke, Joohwan Kim |
| 2018 | SIGGRAPH | Steerable application-adaptive near eye displays. | Kishore Rathinavel, Praneeth Chakravarthula, Kaan Aksit, Josef B. Spjut, Ben Boudaoud, Turner Whitted, David Luebke, Henry Fuchs |
| 2017 | SIGGRAPH | Varifocal virtuality: a novel optical layout for near-eye display. | Kaan Aksit, Ward Lopes, Jonghyun Kim, Josef B. Spjut, Anjul Patney, Peter Shirley, David Luebke, Steven A. Cholewiak, Pratul P. Srinivasan, Ren Ng, Martin S. Banks, Gordon D. Love |
| 2017 | SIGGRAPH | Stretchable transducers for kinesthetic interactions in virtual reality. | Robert F. Shepherd, Bryan Peele, Benjamin Mac Murray, Jose A. Barreiros, Omer Shapira, Josef B. Spjut, David Luebke |
| 2015 | SIGGRAPH | Build your own game controller. | Josef B. Spjut |
| 2010 | ICCD | Efficient MIMD architectures for high-performance ray tracing. | Daniel M. Kopta, Josef B. Spjut, Erik Brunvand, Al Davis |