| 2026 | CHI | Theory, Experience, and Instinct: How AAA Game Studio UX Leaders Navigate Pre-Production. | Ivana Randelshofer, Joseph Tu, Yifan Cao, Reza Hadi Mogavi, Ville Mkel, Lennart E. Nacke |
| 2025 | CHI | Support Autonomy: Exploring Player Perspectives on AI-Supported Onboarding in Video Games. | Lydia Choong, Sebastian Cmentowski, Eugene Y. Kukshinov, Joseph Tu, Lennart E. Nacke |
| 2025 | CHI | Visualizing Engagement: The Power of Fun, Interactive, Sketching and Humour in Conference Networking (F.I.S.H.). | Joseph Tu |
| 2025 | CHI | Designing Biofeedback Board Games: The Impact of Heart Rate on Player Experience. | Joseph Tu, Eugene Y. Kukshinov, Reza Hadi Mogavi, Derrick M. Wang, Lennart E. Nacke |
| 2025 | CHI | From Solo to Social: Exploring the Dynamics of Player Cooperation in a Co-located Cooperative Exergame. | Derrick M. Wang, Sebastian Cmentowski, Reza Hadi Mogavi, Kaushall Senthil Nathan, Eugene Y. Kukshinov, Joseph Tu, Lennart E. Nacke |
| 2024 | CHI | "Never The Same": Systematic Analysis of the Methodological Issues in the Presence Studies That Employ Questionnaires. | Eugene Y. Kukshinov, Joseph Tu, Kata Szita, Kaushall Senthil Nathan, Lennart E. Nacke |
| 2024 | CHI | Casting Connections: A Fishy Approach to Conference Engagement. | Joseph Tu |
| 2019 | CHI | Crushed it!: Interactive Floor Demonstration. | Rina R. Wehbe, Kai Bornemann, Benjamin Hatscher, Joseph Tu, Lisa F. Cormier, Christian Hansen, Edward Lank, Lennart E. Nacke |