| 2025 | ISMAR | A Proposal for a Common Platform and Methodology for Evaluating xR Experiences. | Junji Ohyama |
| 2024 | EGVE | Evaluation of a Concept of Developing Daily Experience Database Using Virtual Proof-of-Concept Experiment in Shopping Use Case. | Junji Ohyama, Mai Otsuki, Hideyuki Tanaka, Kentaro Watanabe, S. Meguro, S. Miura, Ichiro Hisanaga, Kazuo Isoda, A. Matsuyama, M. Tanaka, Sumaru Niida, Naoya Tojo, H. Kawanishi, Y. Miura, T. Miyake, Masaaki Mochimaru |
| 2023 | VRST | Exploring Visual Augmentations for Improving the Operation of a Hydraulic Excavator using Expert Operation Replay. | Mai Otsuki, Ryosuke Ichikari, Junji Ohyama, Hiroshi Watanabe, Hiroshi Endo, Nobumasa Takamatsu, Koji Okuda, Yukinori Matsumura |
| 2022 | HCI | How to Elicit Ownership and Agency for an Avatar Presented in the Third-Person Perspective: The Effect of Visuo-Motor and Tactile Feedback. | Ryo Hanashima, Junji Ohyama |
| 2020 | HCI | Pilot Study on the Development of a New Wearable Tactile Feedback Device for Welding Skills Training. | Manabu Chikai, Junji Ohyama, Seiichi Takamatsu, Shuichi Ino |
| 2016 | HCI | Development of the Accessibility Evaluation Platform Beyond Digital Divide. | Junji Ohyama |
| 2015 | HCI | Time Reduction Design Method for Cognitive Assist Technology. | Junji Ohyama, Nana Itoh, Kenji Kurakata, Ken Sagawa |
| 2002 | ICCHP | A Proposal of Effective Motion Learning Method Using Sensory Feedback for Walk-disabled People. | Junji Ohyama, Yoshiyuki Sankai |