| 2025 | ASSETS | A Depth- and Luminance-Based 2.5D Relief to Expand the Expressive Potential of Tactile Photography for People with Visual Impairments. | Kosei Takaishi, Kazunori Minatani, Masakazu Iwamura |
| 2025 | ASSETS | Disassembling Depth-Estimation-Based 2.5D Photographic Reliefs to Improve Accessibility for People with Visual Impairments. | Kosei Takaishi, Kazunori Minatani, Masakazu Iwamura |
| 2024 | ASSETS | Grouping Effect for Bar Graph Summarization for People with Visual Impairments. | Banri Kakehi, Masakazu Iwamura, Kazunori Minatani, Koichi Kise |
| 2024 | ASSETS | Making 3D Printer Accessible for People with Visual Impairments by Reading Scrolling Text and Menus. | Naoya Tagawa, Masakazu Iwamura, Kazunori Minatani, Koichi Kise |
| 2024 | ICCHP | Tactile Graphics and Models for Blind People and Recognition of Shapes by Touch - Introduction to the Special Thematic Session. | Tetsuya Watanabe, Yoshinori Teshima, Kazunori Minatani |
| 2023 | ASSETS | VisPhoto: Photography for People with Visual Impairments via Post-Production of Omnidirectional Camera Imaging. | Naoki Hirabayashi, Masakazu Iwamura, Zheng Cheng, Kazunori Minatani, Koichi Kise |
| 2023 | HCI | A Practical CAD Method for the Visually Impaired: A Case of Modeling the Leaning Tower of Pisa. | Kazunori Minatani |
| 2022 | ICCHP | Acquiring Surrounding Visual Information Without Actively Taking Photos for People with Visual Impairment. | Masakazu Iwamura, Takaaki Kawai, Keigo Takashima, Kazunori Minatani, Koichi Kise |
| 2020 | CHI | VisPhoto: Photography for People with Visual Impairment as Post-Production of Omni-Directional Camera Image. | Masakazu Iwamura, Naoki Hirabayashi, Zheng Cheng, Kazunori Minatani, Koichi Kise |
| 2020 | HCI | Gen_braille: Development of a Braille Pattern Printing Method for Parametric 3D CAD Modeling. | Kazunori Minatani |
| 2020 | ICCHP | Suitable Camera and Rotation Navigation for People with Visual Impairment on Looking for Something Using Object Detection Technique. | Masakazu Iwamura, Yoshihiko Inoue, Kazunori Minatani, Koichi Kise |
| 2019 | CHI | An innovative user interface under awfully rigorous conditions: test question browser app for Japanese examinees with print disabilities. | Kazunori Minatani, Keita Kusunoki, Yoshimi Matsuzaki, Toshimitsu Yamaguchi |
| 2018 | ICCHP | A Proposed Method for Producing Embossed Dots Graphics with a 3D Printer. | Kazunori Minatani |
| 2017 | HCI | Finding 3D CAD Data Production Methods that Work for People with Visual Impairments. | Kazunori Minatani |
| 2016 | HCI | Braillet the Wristwatch-Style Refreshable Braille Display - Its Hardware, User Interface and Benchmarks. | Kazunori Minatani |
| 2014 | ASSETS | Development of tactile graph generation software using the R statistics software environment. | Kosuke Araki, Tetsuya Watanabe, Kazunori Minatani |
| 2014 | HCI | A Proposal for an Automated Method to Produce Embossed Graphics for Blind Persons. | Kazunori Minatani |
| 2014 | ICCHP | Developing Tactile Graphic Output Functions Necessitated in the Performance of Research Using Statistical Methods by Blind Persons. | Kazunori Minatani |
| 2014 | ICCHP | Tactile Map Automated Creation System Using OpenStreetMap. | Tetsuya Watanabe, Toshimitsu Yamaguchi, Satoko Koda, Kazunori Minatani |
| 2012 | ICCHP | Development of a DAISY Player That Utilizes a Braille Display for Document Structure Presentation and Navigation. | Kazunori Minatani |
| 2012 | ICCHP | A Non-visual Interface for Tasks Requiring Rapid Recognition and Response - An RC Helicopter Control System for Blind People. | Kazunori Minatani, Tetsuya Watanabe |
| 2010 | ICCHP | Tactile Map Automated Creation System to Enhance the Mobility of Blind Persons - Its Design Concept and Evaluation through Experiment. | Kazunori Minatani, Tetsuya Watanabe, Toshimitsu Yamaguchi, Ken Watanabe, Joji Akiyama, Manabi Miyagi, Susumu Oouchi |
| 2008 | ICCHP | A Survey on the Use of Mobile Phones by Visually Impaired Persons in Japan. | Tetsuya Watanabe, Manabi Miyagi, Kazunori Minatani, Hideji Nagaoka |