| 2026 | CHI | Seeing Directions with Closed Eyes: Exploring Eyelid-Transmitted Light as Visual Feedback. | Shiryu Tanabe, Masahiro Toyoura, Won-Du Chang, Kentaro Go |
| 2025 | HCI | D-Shaped EdgeWrite: A Space-Saving Stabilized Text Entry Method for Round Face Smartwatches. | Kentaro Go, Riho Hamanaka, Keiichi Ueno, Yuichiro Kinoshita |
| 2024 | CHI | Extending Fitts' Law for Tapping on Surfaces Angled in the Depth Direction. | Naoto Yamakawa, Tatsuya Maruta, Yuichiro Kinoshita, Kentaro Go |
| 2024 | CW | A Semi-automatic Quality Assessment System for Capturing High-quality Fundus Image. | Asif Mohammed Arfi, Masahiro Toyoura, Kenji Kashiwagi, Satoshi Nishiguchi, Kentaro Go, Zhenyang Zhu, Xiaoyang Mao |
| 2024 | CW | Generative Diffusion Model for Electrooculogram. | Hyun-Tae Choi, Kentaro Go, Won-Du Chang |
| 2024 | CW | Combatting Dark Patterns: Evaluating the Effectiveness of Warning Interventions on User Behavior. | Wenxin Deng, Kentaro Go |
| 2024 | CW | Wearable Ear EEG Device for Emotion Recognition in Human-Robot Interaction. | Ngoc-Dau Mai, Kentaro Go, Xiaoyang Mao, Wan-Young Chung |
| 2024 | CW | Sport Style Music Transformation: A GAN-Based Approach Utilizing Musical Features. | Hanxu Yao, Kentaro Go, Jianhui Zhang |
| 2023 | CGI | Seamless Image Editing for Perceptual Size Restoration Based on Seam Carving. | Naohiko Ishikawa, Zhenyang Zhu, Jong-Nam Kim, Wan-Young Chung, Kentaro Go, Xiaoyang Mao |
| 2023 | HCI | Creating a Positive Reframing Dictionary Using Machine Learning. | Hiroyuki Fukasawa, Kentaro Go, Fumiyo Fukumoto, Jiyi Li, Yuichiro Kinoshita |
| 2023 | HCI | Altruism in Design: Conveying Designers' Thoughtfulness to Users Through Artifacts. | Kentaro Go |
| 2023 | INLG | Learning Disentangled Meaning and Style Representations for Positive Text Reframing. | Sheng Xu, Fumiyo Fukumoto, Jiyi Li, Kentaro Go, Yoshimi Suzuki |
| 2023 | SMC | Metamorphopsia Insepction System Based on Relevance Feedback. | Zhenyang Zhu, Katsuhito Moritake, Kenji Kashiwagi, Masahiro Toyoura, Kentaro Go, Issei Fujishiro, Xiaoyang Mao |
| 2022 | CW | Performance Analysis of Smartwatch Text Input Using Different Hand Postures and Models. | Wei Zhao, Kentaro Go, Yuichiro Kinoshita |
| 2021 | CW | Eye-Tracker-Free Compensation for Metamorphopsia. | Katsuhito Moritake, Zhenyang Zhu, Masahiro Toyoura, Kentaro Go, Kenji Kashiwagi, Issei Fujishiro, Xiaoyang Mao |
| 2021 | CW | Touch Point Prediction for Interactive Public Displays Based on Camera Images. | Ziwei Song, Yuichiro Kinoshita, Kentaro Go, Gangyong Jia |
| 2021 | CW | Evaluation of the Text Input Performance of Touch-Based Smartwatches with Different Hand Postures and in Different Body Movements. | Wei Zhao, Kentaro Go, Yuichiro Kinoshita, Zhigang Gao |
| 2021 | OZCHI | Happy Text Entering: Promoting Subjective Well-Being Using an Input Method for Presenting Positive Words and Phrases. | Kentaro Go, Yuki Moriya, Yuichiro Kinoshita, Jiyi Li, Fumiyo Fukumoto |
| 2020 | CW | Using an Eye Tracking Device to Discriminate Different Symptoms in Glaucoma. | Lina Chen, Kentaro Go, Yuichiro Kinoshita, Kenji Kashiwagi, Masahiro Toyoura, Issei Fujishiro, Xiaoyang Mao |
| 2020 | CW | Visual Field Loss Compensation for Homonymous Hemianopia Patients Using Edge Indicator. | Keisuke Ichinose, Issei Fujishiro, Kenji Kashiwagi, Xiaoyang Mao, Xi Zhao, Masahiro Toyoura, Kentaro Go |
| 2020 | CW | Different Eye Movement Patterns on Simulated Visual Field Defects in a Video-watching Task. | Changtong Mao, Kentaro Go, Yuichiro Kinoshita, Kenji Kashiwagi, Masahiro Toyoura, Issei Fujishiro, Jianjun Li, Xiaoyang Mao |
| 2019 | CW | Eyes-Free Text Entry with EdgeWrite Alphabets for Round-Face Smartwatches. | Kentaro Go, Mei Kikawa, Yuichiro Kinoshita, Xiaoyang Mao |
| 2019 | CW | Visual Assessment of Distorted View for Metamorphopsia Patient by Interactive Line Manipulation. | Hiromichi Ichige, Masahiro Toyoura, Kentaro Go, Kenji Kashiwagi, Issei Fujishiro, Xiaoyang Mao |
| 2019 | CW | Computational Alleviation of Homonymous Visual Field Defect with OST-HMD: The Effect of Size and Position of Overlaid Overview Window. | Xi Zhao, Kentaro Go, Kenji Kashiwagi, Masahiro Toyoura, Xiaoyang Mao, Issei Fujishiro |
| 2019 | SMC | Shape Estimation and Gesture Recognition for Origami-Based Deformable Surfaces. | Yuichiro Kinoshita, Yu Komiyama, Kentaro Go |
| 2018 | IUI | Impression-based Fabrication: A Framework to Reflect Personal Preferences in the Fabrication Process. | Takashi Totsuka, Yuichiro Kinoshita, Shota Shiraga, Kentaro Go |
| 2017 | MUM | Investigation of smartwatch touch behavior with different postures. | Keiichi Ueno, Kentaro Go, Yuichiro Kinoshita |
| 2016 | CHI | Designing Smartphone Feedback Based on Vibration Impression. | Shota Shiraga, Yuichiro Kinoshita, Kentaro Go |
| 2016 | UIST | Design and Evaluation of EdgeWrite Alphabets for Round Face Smartwatches. | Keiichi Ueno, Kentaro Go, Yuichiro Kinoshita |
| 2014 | CHI | Origami tessellation display: interaction techniques using origami-based deformable surfaces. | Yuichiro Kinoshita, Kentaro Go, Reiji Kozono, Kohei Kaneko |
| 2014 | HCI | Basic Study on Personal Space while Using Mobile Devices in Public. | Shigeyoshi Iizuka, Kentaro Go |
| 2013 | CHI | Strolling with street atmosphere visualization: development of a tourist support system. | Yuichiro Kinoshita, Satoshi Tsukanaka, Kentaro Go |
| 2013 | CW | Designing EdgeWrite Versions for Japanese Text Entry. | Kentaro Go, Yuichiro Kinoshita, Shoichi Watanabe |
| 2013 | HCI | User Research for Experience Vision. | Seiji Hayakawa, Yoshihiro Ueda, Kentaro Go, Katsumi Takahashi, Koji Yanagida, Kazuhiko Yamazaki |
| 2013 | HCI | A Study for Personal Use of the Interactive Large Public Display. | Shigeyoshi Iizuka, Wataru Naito, Kentaro Go |
| 2013 | HCI | A Page Navigation Technique for Overlooking Content in a Digital Magazine. | Yuichiro Kinoshita, Masayuki Sugiyama, Kentaro Go |
| 2013 | HCI | Visualization and Evaluation for Experience Vision. | Katsumi Takahashi, Kazuhiko Yamazaki, Seiji Hayakawa, Koji Yanagida, Kentaro Go, Yoshihiro Ueda |
| 2013 | HCI | Structured Scenario-Based Design Method for Experience Vision. | Yoshihiro Ueda, Kentaro Go, Katsumi Takahashi, Seiji Hayakawa, Kazuhiko Yamazaki, Koji Yanagida |
| 2013 | HCI | Proposal for Experience Vision. | Kazuhiko Yamazaki, Kentaro Go, Katsumi Takahashi, Seiji Hayakawa, Yoshihiro Ueda, Koji Yanagida |
| 2013 | HCI | Method Format for Experience Vision. | Koji Yanagida, Yoshihiro Ueda, Kentaro Go, Katsumi Takahashi, Seiji Hayakawa, Kazuhiko Yamazaki |
| 2012 | TEI | Object shape and touch sensing on interactive tables with optical fiber sensors. | Kentaro Go, Katsutoshi Nonaka, Koji Mitsuke, Masayuki Morisawa |
| 2011 | HCI | Vision-Proposal Design Method. | Koji Yanagida, Yoshihiro Ueda, Kentaro Go, Katsumi Takahashi, Seiji Hayakawa, Kazuhiko Yamazaki |
| 2010 | CHI | Arranging touch screen software keyboard split-keys based on contact surface. | Kentaro Go, Leo Tsurumi |
| 2009 | HCI | What Properties Make Scenarios Useful in Design for Usability? | Kentaro Go |
| 2009 | HCI | The Concept of IMPRESSION: An Interactive Instruction System and Its Practice for Real-Time Distance Lessons between U.S. and Japan. | Takashi Mitsuishi, Fumiko Konno, Yuki Higuchi, Kentaro Go |
| 2009 | HCI | Structured Scenario-Based Design Method. | Koji Yanagida, Yoshihiro Ueda, Kentaro Go, Katsumi Takahashi, Seiji Hayakawa, Kazuhiko Yamazaki |
| 2008 | CHI | Itone: a japanese text input method for a dual joystick game controller. | Kentaro Go, Hayato Konishi, Yoshisuke Matsuura |
| 2007 | HCI | A Scenario-Based Design Method with Photo Diaries and Photo Essays. | Kentaro Go |
| 2007 | HCI | Interaction Design of a Remote Clinical Robot for Ophthalmology. | Kentaro Go, Yuki Ito, Kenji Kashiwagi |
| 2007 | HCI | Micro-Scenario Database for Substantializing the Collaboration Between Human Science and Engineering. | Masaaki Kurosu, Kentaro Go, Naoki Hirasawa, Hideaki Kasai |
| 2007 | Interact | CATKey: Customizable and Adaptable Touchscreen Keyboard with Bubble Cursor-Like Visual Feedback. | Kentaro Go, Yuki Endo |
| 2006 | KES | An Interactive Multimedia Instruction System: IMPRESSION for Multipoint Synchronous Online Classroom Environment. | Yuki Higuchi, Takashi Mitsuishi, Kentaro Go |
| 2006 | MDM | Trapco: Website Design by Transforming Paper-based Prototypes to Computer-based Prototypes. | Kentaro Go, Jun'ichi Hirayama |
| 2004 | AINA | Designing a Mobile Phone of the Future: Requirements Elicitation using Photo Essays and Scenarios. | Kentaro Go, Yasuaki Takamoto, John M. Carroll |
| 2004 | AVI | Robust object-identification from inaccurate recognition-based inputs. | Qiaohui Zhang, Kentaro Go, Atsumi Imamiya, Xiaoyang Mao |
| 2004 | ETRA | Resolving ambiguities of a gaze and speech interface. | Qiaohui Zhang, Atsumi Imamiya, Kentaro Go, Xiaoyang Mao |
| 2004 | IUI | Overriding errors in a speech and gaze multimodal architecture. | Qiaohui Zhang, Atsumi Imamiya, Kentaro Go, Xiaoyang Mao |
| 2003 | AINA | Augmented Reality Clipboard with the Twist-Information Presentation Method. | Masaki Omata, Kentaro Go, Atsumi Imamiya |
| 2003 | CHI | PRESPE: participatory requirements elicitation using scenarios and photo essays. | Kentaro Go, Yasuaki Takamoto, John M. Carroll, Atsumi Imamiya, Hisanori Masuda |
| 2003 | HCI | Effects of grouping thumbnail images in visual search. | Hisanori Masuda, Kentaro Go, Atsumi Imamiya |
| 2003 | IRI | Designing a Robust Speech and Gaze Multimodal System for Diverse Users. | Qiaohui Zhang, Atsumi Imamiya, Kentaro Go, Xiaoyang Mao |
| 2000 | ICPADS | A case study on participatory redesign of web site with scenario-based techniques. | Kentaro Go, Tomokazu Takahashi, Atsumi Imamiya |
| 1996 | ICPADS | Automatic modification of a protocol specification based on changes of a service specification. | Kentaro Go, Kaoru Takahashi, Hiroaki Kaminaga, Norio Shiratori |
| 1993 | ICNP | Modularization of a specification in LOTOS. | Kentaro Go, Norio Shiratori |