| 2024 | CHI | Independent Validation of the Player Experience Inventory: Findings from a Large Set of Video Game Players. | Sebastian A. C. Perrig, Nicolas Scharowski, Florian Brhlmann, Nick von Felten, Klaus Opwis, Lena Fanya Aeschbach |
| 2021 | CHI | How WEIRD is CHI? | Sebastian Linxen, Christian Sturm, Florian Brhlmann, Vincent Cassau, Klaus Opwis, Katharina Reinecke |
| 2020 | ICCHP | My Train Talks to Me: Participatory Design of a Mobile App for Travellers with Visual Impairments. | Beat Vollenwyder, Esther Buchmller, Christian Trachsel, Klaus Opwis, Florian Brhlmann |
| 2020 | ICCHP | How Web Professionals Perceive Web Accessibility in Practice: Active Roles, Process Phases and Key Disabilities. | Beat Vollenwyder, Klaus Opwis, Florian Brhlmann |
| 2018 | CHI | "An Odd Kind of Pleasure": Differentiating Emotional Challenge in Digital Games. | Julia Ayumi Bopp, Klaus Opwis, Elisa D. Mekler |
| 2018 | CHI | Measuring the "Why" of Interaction: Development and Validation of the User Motivation Inventory (UMI). | Florian Brhlmann, Beat Vollenwyder, Klaus Opwis, Elisa D. Mekler |
| 2018 | CHI | Choosing to Help Monsters: A Mixed-Method Examination of Meaningful Choices in Narrative-Rich Games and Interactive Narratives. | Glena Helen Iten, Sharon T. Steinemann, Klaus Opwis |
| 2018 | CHI | Understanding Fitness App Usage Over Time: Moving Beyond the Need for Competence. | Vanessa R. Lerch, Sharon T. Steinemann, Klaus Opwis |
| 2018 | CHI | "In A Good Way Weird": Exploring Positive Experiences with Technology-Mediated Pornography. | Livia J. Mller, Klaus Opwis, Elisa D. Mekler |
| 2018 | ICCHP | How to Use Plain and Easy-to-Read Language for a Positive User Experience on Websites. | Beat Vollenwyder, Andrea Schneider, Eva Krueger, Florian Brhlmann, Klaus Opwis, Elisa D. Mekler |
| 2017 | CHI | A Good Reason to Die: How Avatar Death and High Challenges Enable Positive Experiences. | Serge Petralito, Florian Brhlmann, Glena Helen Iten, Elisa D. Mekler, Klaus Opwis |
| 2016 | CHI | Negative Emotion, Positive Experience?: Emotionally Moving Moments in Digital Games. | Julia Ayumi Bopp, Elisa D. Mekler, Klaus Opwis |
| 2016 | CHI | Perceived User Experience of Animated Transitions in Mobile User Interfaces. | Benedikt Merz, Alexandre N. Tuch, Klaus Opwis |
| 2016 | CHI | Hedonic Enjoyment and Personal Expressiveness in Positive User Experiences. | Livia J. Mller, Elisa D. Mekler, Klaus Opwis |
| 2015 | CHI | "It Was Sad But Still Good": Gratifications of Emotionally Moving Game Experiences. | Julia Ayumi Bopp, Elisa D. Mekler, Klaus Opwis |
| 2015 | CHI | Facets In HCI: Towards Understanding Eudaimonic UX - Preliminary Findings. | Livia J. Mller, Elisa D. Mekler, Klaus Opwis |
| 2014 | CHI | The impact of interactive visual simulations on learning statistics. | Glena Helen Iten, Silvia Heinz, Markus Karl Stcklin, Roland Hbscher, Klaus Opwis |
| 2014 | CHI | Mental models for web objects in different cultural settings. | Sebastian Linxen, Silvia Heinz, Livia J. Mller, Alexandre N. Tuch, Klaus Opwis |
| 2014 | CHI | A systematic review of quantitative studies on the enjoyment of digital entertainment games. | Elisa D. Mekler, Julia Ayumi Bopp, Alexandre N. Tuch, Klaus Opwis |
| 2014 | CHI | Designing usable web forms: empirical evaluation of web form improvement guidelines. | Mirjam Seckler, Silvia Heinz, Javier A. Bargas-Avila, Klaus Opwis, Alexandre N. Tuch |
| 2014 | NordiCHI | Long-term modality effect in multimedia learning. | Alessia P. Ruf, Mirjam Seckler, Klaus Opwis |
| 2013 | CHI | Online ad banners: the effects of goal orientation and content congruence on memory. | Silvia Heinz, Markus Hug, Carina Nugaeva, Klaus Opwis |
| 2013 | CHI | Ads suit up!: effects of website and advertiser credibility on consumer responses to banner ads. | Markus Hug, Nina T. Suter, Elisa D. Mekler, Klaus Opwis |
| 2013 | CHI | Disassembling gamification: the effects of points and meaning on user motivation and performance. | Elisa D. Mekler, Florian Brhlmann, Klaus Opwis, Alexandre N. Tuch |
| 2013 | CHI | Empirical evaluation of 20 web form optimization guidelines. | Mirjam Seckler, Silvia Heinz, Javier A. Bargas-Avila, Klaus Opwis, Alexandre N. Tuch |
| 2007 | Interact | Are Engineers Condemned to Design? A Survey on Software Engineering and UI Design in Switzerland. | Ljiljana Vukelja, Lothar Mller, Klaus Opwis |
| 1986 | KI | Wissenspsychologie: Forschungsfragen, Anwendungsperspektiven, Bezge zur Knstlichen Intelligenz. | Klaus Opwis, Hans Spada |