| 2026 | CHI | PRISM: Post-task Reflection via Intelligent Social Multi-agents for Enhancing Learning Experience and Industrial Skill Retention. | Kanan Abe, Yi He, Yuki Inoue, Kota Gushima, Miho Kobayashi, Takayuki Akiyama |
| 2021 | HCI | Pervasive Smart Objects: Framework for Extending Smart-Object Services. | Kota Gushima, Yukiko Kinoshita, Tatsuo Nakajima |
| 2021 | HCI | Virtual Fieldwork: Designing Augmented Reality Applications Using Virtual Reality Worlds. | Kota Gushima, Tatsuo Nakajima |
| 2019 | HCI | Deriving Features for Designing Ambient Media. | Kota Gushima, Shuma Toyama, Yukiko Kinoshita, Tatsuo Nakajima |
| 2019 | HCI | Supporting Human Relationship-Building in a Daily Life Community. | Koya Iwase, Kota Gushima, Tatsuo Nakajima |
| 2018 | HCI | Providing Daily Casual Information Through Eye Contact with Emotional Creatures. | Hina Akasaki, Kota Gushima, Tatsuo Nakajima |
| 2018 | HCI | A Novel Interaction Design Approach for Accessing Daily Casual Information Through a Virtual Creature. | Kota Gushima, Hina Akasaki, Tatsuo Nakajima |
| 2017 | HCI | A Crowdsourcing-Based Social Platform to Increase a Community's Sustainability and Well-Being. | Kota Gushima, Mizuki Sakamoto, Tatsuo Nakajima |
| 2017 | MOMM | Pervasive HoloMoL: A Mobile Pervasive Game with Mixed Reality Enhanced Method of Loci. | Keisuke Irie, Mohammed AlSada, Yuki Yamada, Kota Gushima, Tatsuo Nakajima |
| 2016 | HCI | Computational Community: A Procedural Approach for Guiding Collective Human Behavior Towards Achieving a Flourished Society. | Kota Gushima, Tatsuya Aikawa, Mizuki Sakamoto, Tatsuo Nakajima |
| 2016 | IIWAS | Community-based crowdsourcing to increase a community's well-being. | Kota Gushima, Mizuki Sakamoto, Tatsuo Nakajima |