Leonardo T. Pereira
Publication record assembled from the DBLP archive of ranked conferences.
Papers indexed
4
Venues
3
Active years
2014–2018
Best venue rank
A
Where they publish
Papers
4 indexed papers, newest first.
| Year | Venue | Title | Authors |
|---|---|---|---|
| 2018 | CEC | Evolving Dungeon Maps With Locked Door Missions. | Leonardo T. Pereira, Paulo Victor de Souza Prado, Cludio Toledo |
| 2016 | ICTAI | Learning to Speed Up Evolutionary Content Generation in Physics-Based Puzzle Games. | Leonardo T. Pereira, Claudio Fabiano Motta Toledo, Lucas N. Ferreira, Levi H. S. Lelis |
| 2014 | GECCO | A multi-population genetic algorithm for procedural generation of levels for platform games. | Lucas Ferreira, Leonardo T. Pereira, Claudio Fabiano Motta Toledo |
| 2014 | GECCO | Evolutionary approaches to evolve AI scripts for a RTS game. | Lucas Ferreira, Leonardo T. Pereira, Claudio Fabiano Motta Toledo, Rodrigo de Freitas Pereira |