| 2026 | CHI | LinguaQuest: Integrating Linguistic and Cultural Learning in an Educational Role-Playing Game. | Yihe Li, David Barsamyan, Labib Rahman, Annie Lee, Loutfouz Zaman |
| 2025 | CHI | HoloPaws: Run - Diegetic and Non-Diegetic User Interfaces for Mixed Reality Fitness Gaming. | Ghazal Bangash, Pranav Shaji, Loutfouz Zaman |
| 2022 | HCI | Spell Painter: Motion Controlled Spellcasting for a Wizard Video Game. | Daniel MacCormick, Loutfouz Zaman |
| 2021 | HCI | Automated Escalation and Incident Management in Healthcare During Mass Casualties and Pandemic Events. | Md. Yousuf Hossain, Umar Azhar, Yvonne To, Joseph Choi, Loutfouz Zaman |
| 2019 | CHI | FRVRIT: A Tool for Full Body Virtual Reality Game Evaluation. | Daniel MacCormick, Alain Sangalang, Jackson Rushing, Ravnik Singh Jagpal, Pejman Mirza-Babaei, Loutfouz Zaman |
| 2019 | FDG | SuBViS: the use of subjunctive visual programming environments for exploring alternatives in game development. | Daniel MacCormick, Loutfouz Zaman |
| 2019 | HCI | Social Spending: An Empirical Study on Peer Pressure and Player Spending in Games. | William Wang, Loutfouz Zaman |
| 2018 | CHI | Chromotype: A Computer-Assisted Design Tool for Palette Generation. | Samantha N. Stahlke, Loutfouz Zaman |
| 2018 | CHI | GEM-NI+: Leveraging Difference Visualization and Multiple Displays for Supporting Multiple Complex Generative Design Alternatives. | Loutfouz Zaman, Christian Neugebauer, Wolfgang Stuerzlinger, Robert F. Woodbury |
| 2017 | DocEng | MACE: A New Interface for Comparing and Editing of Multiple Alternative Documents for Generative Design. | Loutfouz Zaman, Wolfgang Stuerzlinger, Christian Neugebauer |
| 2015 | CHI | Untitled record | Loutfouz Zaman, Wolfgang Stuerzlinger, Christian Neugebauer, Robert F. Woodbury, Maher Elkhaldi, Naghmi I. Shireen, Michael Terry |
| 2011 | CHI | DARLS: differencing and merging diagrams using dual view, animation, re-layout, layers and a storyboard. | Loutfouz Zaman, Ashish Kalra, Wolfgang Strzlinger |