| 2025 | HCI | Exploring User Experiences in Hybrid Cultural Visits: Insights from a User Study. | Zhuosi Lai, Yi Zhao, Xin Cheng, Rodrigo Hernndez-Ramrez, Luke Hespanhol |
| 2025 | OZCHI | Hugging Suit: Designing and Evaluating a Pneumatic System for Remote Haptic Experiences. | Russian (Ruo-Xuan) Wu, Luke Hespanhol, Marius Hoggenmller, Hannes Waldschtz, Eva Hornecker |
| 2023 | Interact | Re-contextualizing Built Environments: Critical and Inclusive HCI Approaches for Cultural Heritage. | Linda Hirsch, Siiri Paananen, Eva Hornecker, Luke Hespanhol, Tsvi Kuflik, Tatiana Losev, Jonna Hkkil |
| 2023 | Interact | Re-contextualizing Built Environments: Critical and Inclusive HCI Approaches for Cultural Heritage. | Linda Hirsch, Siiri Paananen, Eva Hornecker, Luke Hespanhol, Tsvi Kuflik, Tatiana Losev, Jonna Hkkil |
| 2021 | CHI | Context-Based Interface Prototyping: Understanding the Effect of Prototype Representation on User Feedback. | Marius Hoggenmller, Martin Tomitsch, Luke Hespanhol, Tram Thi Minh Tran, Stewart Worrall, Eduardo M. Nebot |
| 2021 | HRI | Research through Design Approaches in Human-Robot Interaction. | Michal Luria, Marius Hoggenmller, Wen-Ying Lee, Luke Hespanhol, Malte F. Jung, Jodi Forlizzi |
| 2021 | OZCHI | An investigation on strategies for remote interactions with cultural spaces. | Zhuosi Lai, Luke Hespanhol |
| 2020 | CHI | Stop and Smell the Chalk Flowers: A Robotic Probe for Investigating Urban Interaction with Physicalised Displays. | Marius Hoggenmller, Luke Hespanhol, Martin Tomitsch |
| 2020 | OZCHI | Augmenting Remote Interviews through Virtual Experience Prototypes. | Almohannad Albastaki, Marius Hoggenmller, Frederic Anthony Robinson, Luke Hespanhol |
| 2020 | OZCHI | A Preliminary Design Vocabulary for Interactive Urban Play: Analysing and Composing Design Configurations for Playful Digital Placemaking. | Louis Chew, Lian Loke, Luke Hespanhol |
| 2020 | OZCHI | Understanding Compassion Cultivation for Design: Towards an Autoethnography of Tonglen. | Kristina Mah, Lian Loke, Luke Hespanhol |
| 2020 | TEI | Sounds of Infinity: Playful Illusions with Performative Interaction. | Louis Chew, Karen Anne Cochrane, Luke Hespanhol, Lian Loke |
| 2020 | TEI | Rayuela: Delivering Serious Information Through Playful Interactive Installations. | Abhiruchi Chhikara, Luke Hespanhol |
| 2020 | TEI | Woodie. An Urban Robot for Embodied Hybrid Placemaking. | Marius Hoggenmller, Luke Hespanhol |
| 2020 | TEI | Designing With Ritual Interaction: A Novel Approach to Compassion Cultivation Through a Buddhist-Inspired Interactive Artwork. | Kristina Mah, Lian Loke, Luke Hespanhol |
| 2017 | OZCHI | Digital outreach: designing technologies for diversity, participation and social inclusion. | Luke Hespanhol, Hilary Davis, Joel Fredericks, Glenda Amayo Caldwell, Marius Hoggenmller |
| 2017 | OZCHI | Embodying altruism in interaction design: towards moralising HCI. | Kristina Mah, Luke Hespanhol |
| 2016 | OZCHI | Interacting with laughter: a case study on audio-based interactivity of public projections. | Luke Hespanhol |
| 2015 | Interact | Social Interaction Design Patterns for Urban Media Architecture. | Luke Hespanhol, Peter Dalsgaard |
| 2015 | OZCHI | Digital Pop-Up: Investigating Bespoke Community Engagement in Public Spaces. | Joel Fredericks, Martin Tomitsch, Luke Hespanhol, Ian McArthur |
| 2013 | OZCHI | Evaluating the effectiveness of audio-visual cues in immersive user interfaces. | Luke Hespanhol, Oliver Bown, Jingwen Cao, Martin Tomitsch |
| 2011 | OZCHI | Elastic experiences: designing adaptive interaction for individuals and crowds in the public space. | Luke Hespanhol, Maria Carmela Sogono, Ge Wu, Rob Saunders, Martin Tomitsch |