| 2026 | GECCO | BiasQD-DT: Creating Interpretable Trade-Offs in Classifier Bias with Quality-Diversity Optimization via Decision Trees. | Catalina M. Jaramillo, M Charity, Julian Togelius |
| 2024 | CEC | Amorphous Fortress: Exploring Emergent Behavior and Complexity in Multi-Agent 0-Player Games. | M Charity, Sam Earle, Dipika Rajesh, Mayu Wilson, Julian Togelius |
| 2024 | FDG | The Ink Splotch Effect: A Case Study on ChatGPT as a Co-Creative Game Designer. | Asad Anjum, Yuting Li, Noelle Law, M Charity, Julian Togelius |
| 2024 | FDG | Session details: Workshop on Procedural Content Generation. | M Charity, Bahar Bateni, Jean-Baptiste Herv |
| 2023 | FDG | Interactive Latent Variable Evolution for the Generation of Minecraft Structures. | Timothy Merino, M Charity, Julian Togelius |
| 2022 | CEC | Predicting Personas Using Mechanic Frequencies and Game State Traces. | Michael Cerny Green, Ahmed Khalifa, M Charity, Debosmita Bhaumik, Julian Togelius |
| 2022 | FDG | Persona-driven Dominant/Submissive Map (PDSM) Generation for Tutorials. | Michael Cerny Green, Ahmed Khalifa, M Charity, Julian Togelius |
| 2020 | FDG | Mech-Elites: Illuminating the Mechanic Space of GVG-AI. | M Charity, Michael Cerny Green, Ahmed Khalifa, Julian Togelius |