| 2025 | CHI | KnuckleBoard: Knuckle-based Input in Augmented Reality while Sitting, Standing, and Walking. | Katerina Koleva, Martin Hedlund, Gunilla Berndtsson, Martin Ek, Hctor Caltenco, Andrii Matviienko |
| 2025 | VRST | BroomBroom! Evaluation of Leaning and Controller-based Locomotion for Flying in Virtual Reality. | Martin Hedlund, Florian Mller, Martin Schmitz, Cristian Bogdan, Remy Rey, Pooria Ghavamian, Deirdre Tobin, Andrii Matviienko |
| 2024 | CHI | Physical Locomotion for Virtual Environments. | Martin Hedlund |
| 2024 | CHI | Rowing Beyond: Investigating Steering Methods for Rowing-based Locomotion in Virtual Environments. | Martin Hedlund, Cristian Bogdan, Gerrit Meixner, Andrii Matviienko |
| 2024 | CHI | Rowing Beyond: A Demonstration of Steering Methods for Rowing-based Locomotion in Virtual Environments. | Martin Hedlund, Cristian Bogdan, Gerrit Meixner, Andrii Matviienko |
| 2024 | HCI | A Novel Approach for Software 3D-Debugging in Virtual Reality. | Sven-Tizian Mauer, Laura Kdel, Lukas Ertl, David Flaig, Martin Hedlund, Gerrit Meixner |
| 2023 | MUM | BlocklyVR: Exploring Block-based Programming in Virtual Reality. | Martin Hedlund, Adam Jonsson, Cristian Bogdan, Gerrit Meixner, Elin Ekblom-Bak, Andrii Matviienko |
| 2023 | MUM | Jogging-in-Place: Exploring Body-Steering Methods for Jogging in Virtual Environments. | Martin Hedlund, Anders Lundstrm, Cristian Bogdan, Andrii Matviienko |
| 2021 | Interact | Creating a Post-sedentary Work Context for Software Engineering. | Martin Hedlund, Cristian Bogdan, Gerrit Meixner |