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Martin Johannes Dechant

Publication record assembled from the DBLP archive of ranked conferences.

Papers indexed

10

Venues

3

Active years

2020–2026

Best venue rank

A*

Where they publish

Papers

10 indexed papers, newest first.

YearVenueTitleAuthors
2026CHIQueering Character Creation: Player Perspectives on Choosing Characters' Gender and Sexual Orientation in Role-Playing Games.Gunnar Hni Bjrnsson, Martin Johannes Dechant, Susanne Poeller
2025CHIExploring Positionality in HCI: Perspectives, Trends, and Challenges.Aneesha Singh, Martin Johannes Dechant, Dilisha Patel, Ewan Soubutts, Giulia Barbareschi, Amid Ayobi, Nikki Newhouse
2024CHINavigating the Virtual Gaze: Social Anxiety's Role in VR Proxemics.Beatriz Mello, Robin Welsch, Marissa Christien Verbokkem, Pascal Knierim, Martin Johannes Dechant
2024CHIKnowledge Work on Airplanes: Challenges, Workarounds, and Design Implications.Wen Mo, Martin Johannes Dechant, Nicolai Marquardt, Amid Ayobi, Aneesha Singh, Catherine Holloway
2024CHICheat Codes as External Support for Players Navigating Fear of Failure and Self-Regulation Challenges In Digital Games.Karla Waldenmeier, Susanne Poeller, Martin Johannes Dechant, Nicola Baumann, Regan L. Mandryk
2024FDGPlaying with Prejudice: Do Colour Scheme and Hypersexualization of Women In Games Influence Player Decisions, Perceptions, and Avatar Appeal?Susanne Poeller, Martin Johannes Dechant, Regan L. Mandryk
2022CHI(Don't) stand by me: How trait psychopathy and NPC emotion influence player perceptions, verbal responses, and movement behaviours in a gaming task.Martin Johannes Dechant, Robin Welsch, Julian Frommel, Regan L. Mandryk
2021CHIMeeting You, Seeing Me: The Role of Social Anxiety, Visual Feedback, and Interface Layout in a Get-to-Know-You Task via Video Chat.Matthew K. Miller, Martin Johannes Dechant, Regan L. Mandryk
2021CHIAssessing Social Anxiety Through Digital Biomarkers Embedded in a Gaming Task.Martin Johannes Dechant, Julian Frommel, Regan L. Mandryk
2020ETRAEye Caramba: Gaze-based Assistance for Virtual Reality Aiming and Throwing Tasks in Games.Martin Kocur, Martin Johannes Dechant, Michael Lankes, Christian Wolff, Regan L. Mandryk