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Martin Kraus

Publication record assembled from the DBLP archive of ranked conferences.

Papers indexed

20

Venues

7

Active years

2001–2024

Best venue rank

A*

Where they publish

Papers

20 indexed papers, newest first.

YearVenueTitleAuthors
2024ICMLMulti-Agent Reinforcement Learning Meets Leaf Sequencing in Radiotherapy.Riqiang Gao, Florin-Cristian Ghesu, Simon Arberet, Shahab Basiri, Esa Kuusela, Martin Kraus, Dorin Comaniciu, Ali Kamen
2020ArtsIT3D Localisation of Sound Sources in Virtual Reality.Edvinas Danevicius, Frederik Stief, Konrad Matynia, Morten Lburgh Larsen, Martin Kraus
2020ArtsITEffect of Dramatic Elements on Engagement in an Augmented Reality Experience for a Museum.Andr T. J. Kristensen, Casper Hgalmen, Leon Mller, Martin Kraus, Mohanad M. Zeitoun
2019ArtsITProcedurally Generated Self Overlapping Mazes in Virtual Reality.Balzs Gyula Koltai, Jakob Elkjr Husted, Ronny Vangsted, Thomas Noes Mikkelsen, Martin Kraus
2019ArtsITNavigating Procedurally Generated Overt Self-overlapping Environments in VR.Jannik A. I. H. Neerdal, Thomas B. Hansen, Nicolai Brodersen Hansen, Kresta Louise F. Bonita, Martin Kraus
2018ArtsITEffects of Vibrotactile Feedback in Commercial Virtual Reality Systems.Peter Weilgaard Brasen, Mathias Christoffersen, Martin Kraus
2017ArtsITThe Engagement Effect of Players' Agency over their Characters' Motivation.Daniel Svejstrup Christensen, Mette Jakobsen, Martin Kraus
2017ArtsITImproving User Experience for Lost Heritage Sites with a User-Centered Indirect Augmented Reality Application.Christian Lebek Jakobsen, Jon Byrdal Larsen, Mads Luther Nrlem, Martin Kraus
2017ArtsITFacilitating Asymmetric Collaborative Navigation in Room-Scale Virtual Reality for Public Spaces.Sule Serubugo, Denisa Skantrov, Nicolaj Evers, Martin Kraus
2017ArtsITSelf-overlapping Maze and Map Design for Asymmetric Collaboration in Room-Scale Virtual Reality for Public Spaces.Sule Serubugo, Denisa Skantrov, Nicolaj Evers, Martin Kraus
2017VRSTWalkable self-overlapping virtual reality maze and map visualization demo: public virtual reality setup for asymmetric collaboration.Sule Serubugo, Denisa Skantrov, Nicolaj Evers, Martin Kraus
2016ArtsITThe Effect of Interacting with Two Devices When Creating the Illusion of Internal State in Passive Tangible Widgets.Christoffer Bech, Andreas Heldbjerg Bork, Jakob Birch Memborg, Lasse Schne Rosenlund, Martin Kraus
2016ArtsITIncreasing the Perceived Camera Velocity in 3D Racing Games by Changing Camera Attributes.Kristoffer Lind Holm, Nicolai Skovhus, Martin Kraus
2016ArtsITInvestigating the Effect of Scaffolding in Modern Game Design.Kasper Halkjr Jensen, Martin Kraus
2016ArtsITPyramid Algorithm Framework for Real-Time Image Effects in Game Engines.Adri Arbus Sangesa, Andreea-Daniela Ene, Nicolai Krogh Jrgensen, Christian Aagaard Larsen, Daniel Michelsanti, Martin Kraus
2015MICCAIPointing with a One-Eyed Cursor for Supervised Training in Minimally Invasive Robotic Surgery.Martin Kibsgaard, Martin Kraus
2012AVISoftware-based adjustment of mobile autostereoscopic graphics using static parallax barriers.Martin Paprocki, Kim Krog, Morten Bak Kristoffersen, Martin Kraus
2012ISVCPractical Implementation of a Graphics Turing Test.Martin Borg, S. S. Johansen, D. L. Thomsen, Martin Kraus
2004WSCGVragments and Raxels - Relocatability as an Extension to Programmable Rasterization Hardware.Joachim Diepstraten, Daniel Weiskopf, Martin Kraus, Thomas Ertl
2001WSCGInteractive Data Exploration with Customized Glyphs.Martin Kraus, Thomas Ertl