| 2024 | ICML | Multi-Agent Reinforcement Learning Meets Leaf Sequencing in Radiotherapy. | Riqiang Gao, Florin-Cristian Ghesu, Simon Arberet, Shahab Basiri, Esa Kuusela, Martin Kraus, Dorin Comaniciu, Ali Kamen |
| 2020 | ArtsIT | 3D Localisation of Sound Sources in Virtual Reality. | Edvinas Danevicius, Frederik Stief, Konrad Matynia, Morten Lburgh Larsen, Martin Kraus |
| 2020 | ArtsIT | Effect of Dramatic Elements on Engagement in an Augmented Reality Experience for a Museum. | Andr T. J. Kristensen, Casper Hgalmen, Leon Mller, Martin Kraus, Mohanad M. Zeitoun |
| 2019 | ArtsIT | Procedurally Generated Self Overlapping Mazes in Virtual Reality. | Balzs Gyula Koltai, Jakob Elkjr Husted, Ronny Vangsted, Thomas Noes Mikkelsen, Martin Kraus |
| 2019 | ArtsIT | Navigating Procedurally Generated Overt Self-overlapping Environments in VR. | Jannik A. I. H. Neerdal, Thomas B. Hansen, Nicolai Brodersen Hansen, Kresta Louise F. Bonita, Martin Kraus |
| 2018 | ArtsIT | Effects of Vibrotactile Feedback in Commercial Virtual Reality Systems. | Peter Weilgaard Brasen, Mathias Christoffersen, Martin Kraus |
| 2017 | ArtsIT | The Engagement Effect of Players' Agency over their Characters' Motivation. | Daniel Svejstrup Christensen, Mette Jakobsen, Martin Kraus |
| 2017 | ArtsIT | Improving User Experience for Lost Heritage Sites with a User-Centered Indirect Augmented Reality Application. | Christian Lebek Jakobsen, Jon Byrdal Larsen, Mads Luther Nrlem, Martin Kraus |
| 2017 | ArtsIT | Facilitating Asymmetric Collaborative Navigation in Room-Scale Virtual Reality for Public Spaces. | Sule Serubugo, Denisa Skantrov, Nicolaj Evers, Martin Kraus |
| 2017 | ArtsIT | Self-overlapping Maze and Map Design for Asymmetric Collaboration in Room-Scale Virtual Reality for Public Spaces. | Sule Serubugo, Denisa Skantrov, Nicolaj Evers, Martin Kraus |
| 2017 | VRST | Walkable self-overlapping virtual reality maze and map visualization demo: public virtual reality setup for asymmetric collaboration. | Sule Serubugo, Denisa Skantrov, Nicolaj Evers, Martin Kraus |
| 2016 | ArtsIT | The Effect of Interacting with Two Devices When Creating the Illusion of Internal State in Passive Tangible Widgets. | Christoffer Bech, Andreas Heldbjerg Bork, Jakob Birch Memborg, Lasse Schne Rosenlund, Martin Kraus |
| 2016 | ArtsIT | Increasing the Perceived Camera Velocity in 3D Racing Games by Changing Camera Attributes. | Kristoffer Lind Holm, Nicolai Skovhus, Martin Kraus |
| 2016 | ArtsIT | Investigating the Effect of Scaffolding in Modern Game Design. | Kasper Halkjr Jensen, Martin Kraus |
| 2016 | ArtsIT | Pyramid Algorithm Framework for Real-Time Image Effects in Game Engines. | Adri Arbus Sangesa, Andreea-Daniela Ene, Nicolai Krogh Jrgensen, Christian Aagaard Larsen, Daniel Michelsanti, Martin Kraus |
| 2015 | MICCAI | Pointing with a One-Eyed Cursor for Supervised Training in Minimally Invasive Robotic Surgery. | Martin Kibsgaard, Martin Kraus |
| 2012 | AVI | Software-based adjustment of mobile autostereoscopic graphics using static parallax barriers. | Martin Paprocki, Kim Krog, Morten Bak Kristoffersen, Martin Kraus |
| 2012 | ISVC | Practical Implementation of a Graphics Turing Test. | Martin Borg, S. S. Johansen, D. L. Thomsen, Martin Kraus |
| 2004 | WSCG | Vragments and Raxels - Relocatability as an Extension to Programmable Rasterization Hardware. | Joachim Diepstraten, Daniel Weiskopf, Martin Kraus, Thomas Ertl |
| 2001 | WSCG | Interactive Data Exploration with Customized Glyphs. | Martin Kraus, Thomas Ertl |