| 2026 | CHI | Haptic Representation Method for Material Properties utilizing Pseudo-weight Shifting. | Masaharu Hirose, Masahiko Inami |
| 2026 | IUI | Semantic See-through Goggles: Wearing Linguistic Virtual Reality in (Artificial) Intelligence. | Goki Muramoto, Yuri Yasui, Hirosuke Asahi, Masaharu Hirose, Masahiko Inami |
| 2025 | SIGGRAPH | Handoid: Inter-morphologic Robotic Hand Avatar for Multi Presence. | Hideki Shimobayashi, Tomoya Sasaki, Masaharu Hirose, Eiichi Yoshida, Masahiko Inami |
| 2023 | ISWC | WeightMorphy: A Dynamic Weight-Shifting Method to Enhance the Virtual Experience with Body Deformation. | Naoki Okamoto, Masaharu Hirose, Sohei Wakisaka, Hiroto Saito, Atsushi Izumihara, Masahiko Inami |
| 2023 | SIGGRAPH | Material Texture Design: Texture Representation System Utilizing Pseudo-Attraction Force Sensation. | Masaharu Hirose, Masahiko Inami |
| 2023 | SiggraphA | ForceField: Visualizing Intermaterial Interaction through Floor and Depth Sensing. | Takatoshi Yoshida, Takafumi Watanabe, Hirosuke Asahi, Kashun Rin, Haruki Kozuka, Masaharu Hirose, Masahiko Inami |
| 2022 | SIGGRAPH | ThermoBlinds: Non-Contact, Highly Responsive Thermal Feedback for Thermal Interaction. | Sosuke Ichihashi, Arata Horie, Masaharu Hirose, Zendai Kashino, Shigeo Yoshida, Sohei Wakisaka, Masahiko Inami |
| 2022 | UIST | Flexel: A Modular Floor Interface for Room-Scale Tactile Sensing. | Takatoshi Yoshida, Narin Okazaki, Ken Takaki, Masaharu Hirose, Shingo Kitagawa, Masahiko Inami |
| 2021 | SIGGRAPH | Balanced Glass Design: A flavor perception changing system by controlling the center-of-gravity. | Masaharu Hirose, Masahiko Inami |
| 2021 | SIGGRAPH | Balanced Glass Design: A flavor perception changing system by controlling the center-of-gravity. | Masaharu Hirose, Masahiko Inami |