| 2026 | CHI | Effects of Embodied Self-Distancing in Virtual Environments on Group Decision-Making. | Junko Ichino, Masahiro Ide, Hitomi Yokoyama, Hirotoshi Asano, Hideo Miyachi, Daisuke Okabe |
| 2023 | HCI | Effects of Heart Rate Based Potential Color Environment Stimuli on Users in VR Games. | Hirotoshi Asano, Junko Ichino, Takumi Miyazaki, Yuka Makihata, Masahiro Ide |
| 2023 | ISMAR | Mitigating Impacts of Appearance-Based Social Cues to Facilitate Balanced Participation in Virtual Environments Across Age and Gender. | Masahiro Ide, Junko Ichino, Hitomi Yokoyama, Hirotoshi Asano, Hideo Miyachi, Daisuke Okabe |
| 2022 | HCI | Effects of Skin-to-Skin Interaction Through Avatars on Users in a VR Environment - Assessment by Autonomic Nervous System Activity Index. | Yuki Nakano, Junko Ichino, Masahiro Ide, Shiori Fujisawa, Ukou En, Kiichi Naitou, Hirotoshi Asano |
| 2020 | OZCHI | Effects of Avatar's Symbolic Gesture in Virtual Reality Brainstorming. | Masahiro Ide, Shoji Oshima, Shingo Mori, Masato Yoshimi, Junko Ichino, Shun'ichi Tano |
| 2014 | APSEC | A Goal-Oriented Design Methodology of IT-Driven Business Architecture. | Masahiro Ide, Tomoko Kishida, Mikio Aoyama, Yasuhiro Kikushima |
| 2014 | RE | An IT-driven business model design methodology and its evaluation. | Masahiro Ide, Mikio Aoyama, Tomoko Kishida, Yasuhiro Kikushima |
| 2013 | OOPSLA | Implementing a scripting language parser with self-extensible syntax. | Masahiro Ide |
| 2012 | ISSRE | Reconfigurable Scripting Language with Programming Risk. | Takuma Wakamori, Masahiro Ide, Midori Sugaya, Kimio Kuramitsu |