Skip to content

Masaki Matsuo

Publication record assembled from the DBLP archive of ranked conferences.

Papers indexed

15

Venues

5

Active years

2016–2026

Best venue rank

C

Where they publish

Papers

15 indexed papers, newest first.

YearVenueTitleAuthors
2026ICCHPDevelopment and Evaluation of a Geometric Construction Support Application for Visually Impaired Users on Touchscreen Devices.Masaki Fukushi, Takahiro Miura, Masatsugu Sakajiri, Junji Onishi, Masaki Matsuo
2026ICCHPScreen Reader Usage, Customization, and Perceived Usability Among Persons with Visual Impairments: A Large-Scale Survey in Japan.Yuya Kamataki, Masaki Matsuo, Takahiro Miura, Delgerbayar Erdenesambuu, Masatsugu Sakajiri, Junji Onishi
2026ICCHPDesign and Implementation of a Drawing-Experience-Based Kansei Development Support System for People with Visual Impairments.Junji Onishi, Mii Taira, Masaki Matsuo, Masatsugu Sakajiri, Takahiro Miura
2024ASSETSEstablishing a Community-Driven Digital Library for the Visually Impaired.Tomoya Matsumura, Ryo Iijima, Takahiro Miura, Masaki Matsuo, Yoichi Ochiai
2024ICCHPAdvancing Mobility for the Visually Impaired: A Virtual Sound-Based Navigation Simulator Interface.Delgerbayar Erdenesambuu, Masaki Matsuo, Takahiro Miura, Masatsugu Sakajiri, Junji Onishi
2024ICCHPTactris: Inclusive Falling Block Puzzle Game with Audio-Tactile Effects for Visually Impaired People.Masaki Matsuo, Delgerbayar Erdenesambuu, Masatsugu Sakajiri, Junji Onishi, Takahiro Miura
2024ICCHPInclusive Fighting with Mind's Eye: Case Study of a Fighting Game Playing with only Auditory Cues for Sighted and Blind Gamers.Masaki Matsuo, Naoya Kitamura, Misato Egashira, Teruo Hosogai, Shunya Hatakeyama, Daiki Kato, Ko Hayakawa, Junji Onishi, Masatsugu Sakajiri, Takahiro Miura
2022ICCHPGoalBaural-II: An Acoustic Virtual Reality Training Application for Goalball Players to Recognize Various Game Conditions.Michiharu Watanabe, Takahiro Miura, Masaki Matsuo, Masatsugu Sakajiri, Junji Onishi
2022SMCTracing Interaction on OTASCE Map by the Visually Impaired: Feasibility of Adopting Interactive Route GuidanceMasaki Matsuo, Takahiro Miura, Ryosuke Ichikari, Karimu Kato, Takeshi Kurata
2021ICMIInclusive Action Game Presenting Real-time Multimodal Presentations for Sighted and Blind Persons.Masaki Matsuo, Takahiro Miura, Ken-ichiro Yabu, Atsushi Katagiri, Masatsugu Sakajiri, Junji Onishi, Takeshi Kurata, Tohru Ifukube
2018ICCHPVirtual Museum for People with Low Vision: Comparison of the Experience on Flat and Head-Mounted Displays.Takahiro Miura, Gentaro Ando, Junji Onishi, Masaki Matsuo, Masatsugu Sakajiri, Tsukasa Ono
2018ICCHPAcouSTTic: A Training Application of Acoustic Sense on Sound Table Tennis (STT).Takahiro Miura, Masaya Fujito, Masaki Matsuo, Masatsugu Sakajiri, Junji Onishi, Tsukasa Ono
2017InteractInclusive Side-Scrolling Action Game Securing Accessibility for Visually Impaired People.Masaki Matsuo, Takahiro Miura, Masatsugu Sakajiri, Junji Onishi, Tsukasa Ono
2016ICCHPAudible Mapper & ShadowRine: Development of Map Editor Using only Sound in Accessible Game for Blind Users, and Accessible Action RPG for Visually Impaired Gamers.Masaki Matsuo, Takahiro Miura, Masatsugu Sakajiri, Junji Onishi, Tsukasa Ono
2016SMCShadowRine: Accessible game for blind users, and accessible action RPG for visually impaired gamers.Masaki Matsuo, Takahiro Miura, Masatsugu Sakajiri, Junji Onishi, Tsukasa Ono