| 2026 | ICCHP | Development and Evaluation of a Geometric Construction Support Application for Visually Impaired Users on Touchscreen Devices. | Masaki Fukushi, Takahiro Miura, Masatsugu Sakajiri, Junji Onishi, Masaki Matsuo |
| 2026 | ICCHP | Screen Reader Usage, Customization, and Perceived Usability Among Persons with Visual Impairments: A Large-Scale Survey in Japan. | Yuya Kamataki, Masaki Matsuo, Takahiro Miura, Delgerbayar Erdenesambuu, Masatsugu Sakajiri, Junji Onishi |
| 2026 | ICCHP | Design and Implementation of a Drawing-Experience-Based Kansei Development Support System for People with Visual Impairments. | Junji Onishi, Mii Taira, Masaki Matsuo, Masatsugu Sakajiri, Takahiro Miura |
| 2024 | ASSETS | Establishing a Community-Driven Digital Library for the Visually Impaired. | Tomoya Matsumura, Ryo Iijima, Takahiro Miura, Masaki Matsuo, Yoichi Ochiai |
| 2024 | ICCHP | Advancing Mobility for the Visually Impaired: A Virtual Sound-Based Navigation Simulator Interface. | Delgerbayar Erdenesambuu, Masaki Matsuo, Takahiro Miura, Masatsugu Sakajiri, Junji Onishi |
| 2024 | ICCHP | Tactris: Inclusive Falling Block Puzzle Game with Audio-Tactile Effects for Visually Impaired People. | Masaki Matsuo, Delgerbayar Erdenesambuu, Masatsugu Sakajiri, Junji Onishi, Takahiro Miura |
| 2024 | ICCHP | Inclusive Fighting with Mind's Eye: Case Study of a Fighting Game Playing with only Auditory Cues for Sighted and Blind Gamers. | Masaki Matsuo, Naoya Kitamura, Misato Egashira, Teruo Hosogai, Shunya Hatakeyama, Daiki Kato, Ko Hayakawa, Junji Onishi, Masatsugu Sakajiri, Takahiro Miura |
| 2022 | ICCHP | GoalBaural-II: An Acoustic Virtual Reality Training Application for Goalball Players to Recognize Various Game Conditions. | Michiharu Watanabe, Takahiro Miura, Masaki Matsuo, Masatsugu Sakajiri, Junji Onishi |
| 2022 | SMC | Tracing Interaction on OTASCE Map by the Visually Impaired: Feasibility of Adopting Interactive Route Guidance | Masaki Matsuo, Takahiro Miura, Ryosuke Ichikari, Karimu Kato, Takeshi Kurata |
| 2021 | ICMI | Inclusive Action Game Presenting Real-time Multimodal Presentations for Sighted and Blind Persons. | Masaki Matsuo, Takahiro Miura, Ken-ichiro Yabu, Atsushi Katagiri, Masatsugu Sakajiri, Junji Onishi, Takeshi Kurata, Tohru Ifukube |
| 2018 | ICCHP | Virtual Museum for People with Low Vision: Comparison of the Experience on Flat and Head-Mounted Displays. | Takahiro Miura, Gentaro Ando, Junji Onishi, Masaki Matsuo, Masatsugu Sakajiri, Tsukasa Ono |
| 2018 | ICCHP | AcouSTTic: A Training Application of Acoustic Sense on Sound Table Tennis (STT). | Takahiro Miura, Masaya Fujito, Masaki Matsuo, Masatsugu Sakajiri, Junji Onishi, Tsukasa Ono |
| 2017 | Interact | Inclusive Side-Scrolling Action Game Securing Accessibility for Visually Impaired People. | Masaki Matsuo, Takahiro Miura, Masatsugu Sakajiri, Junji Onishi, Tsukasa Ono |
| 2016 | ICCHP | Audible Mapper & ShadowRine: Development of Map Editor Using only Sound in Accessible Game for Blind Users, and Accessible Action RPG for Visually Impaired Gamers. | Masaki Matsuo, Takahiro Miura, Masatsugu Sakajiri, Junji Onishi, Tsukasa Ono |
| 2016 | SMC | ShadowRine: Accessible game for blind users, and accessible action RPG for visually impaired gamers. | Masaki Matsuo, Takahiro Miura, Masatsugu Sakajiri, Junji Onishi, Tsukasa Ono |