| 2021 | SiggraphA | Efficient spherical harmonic shading for separable BRDF. | Pierre Mzires, Mathias Paulin |
| 2011 | SiggraphA | Robust adaptive sampling for Monte-Carlo-based rendering. | Anthony Pajot, Loc Barthe, Mathias Paulin |
| 2011 | SiggraphA | Effective despeckling of HDR images. | Anthony Pajot, Loc Barthe, Mathias Paulin |
| 2009 | SIGGRAPH | BVH for efficient raytracing of dynamic metaballs on GPU. | Olivier Gourmel, Anthony Pajot, Loc Barthe, Mathias Paulin, Pierre Poulin |
| 2008 | ICTAI | Automatic Design of Robot Behaviors through Constraint Network Acquisition. | Mathias Paulin, Christian Bessiere, Jean Sallantin |
| 2007 | IJCAI | Query-Driven Constraint Acquisition. | Christian Bessiere, Remi Coletta, Barry O'Sullivan, Mathias Paulin |
| 2002 | WSCG | A New Approach of Density Estimation for Global Illumination. | Fabien Lavignotte, Mathias Paulin |
| 2002 | WSCG | Optimized Net Exchange Monte Carlo Simulation for Participating Media. | Patrice Perez, Mathias Paulin, Mouna El Hafi, Richard Fournier |
| 2001 | WSCG | Occlusion Evaluation in Hierarchical Radiosity. | Yann Dupuy, Mathias Paulin, Ren Caubet |
| 1999 | EGVE | Improving The Illumination Quality Of VRML 97 Walkthrough Via Intensive Texture Usage. | Cyril Kardassevitch, Jean-Pierre Jessel, Mathias Paulin, Ren Caubet |
| 1998 | IV | A Realistic Material Model for Reflectance Simulation. | M. Robart, Mathias Paulin, Ren Caubet |