Matt Kuruc
Publication record assembled from the DBLP archive of ranked conferences.
Papers indexed
7
Venues
1
Active years
2014–2020
Best venue rank
A*
Where they publish
Papers
7 indexed papers, newest first.
| Year | Venue | Title | Authors |
|---|---|---|---|
| 2020 | SIGGRAPH | Procedural Geometry with Open Shading Language on Pixar's Onward and Soul. | Dave Dixon, Matt Johnson, Andy Whittock, Peter Roe, Jamie Hecker, Matt Kuruc |
| 2020 | SIGGRAPH | Hypertextural Garments on Pixar's Soul. | Jonathan Hoffman, Matt Kuruc, Junyi Ling, Alex Marino, George Nguyen, Sasha Ouellet |
| 2020 | SIGGRAPH | Rasterizing Volumes and Surfaces for Crowds on Soul. | Sasha Ouellet, Daniel Garcia, Stephen Gustafson, Matt Kuruc, Michael Lorenzen, George Nguyen, Grace Gilbert |
| 2019 | SIGGRAPH | A deep dive into universal scene description and hydra. | George ElKoura, Sebastian Grassia, Sunya Boonyatera, Alex Mohr, Pol Jeremias-Vila, Matt Kuruc |
| 2017 | SIGGRAPH | A hybrid approach to procedural tree skeletonization. | James Bartolozzi, Matt Kuruc |
| 2015 | SIGGRAPH | Environment rendering optimization for Pixar's | Daniel Garcia, Inigo Quilez, Dave Dixon, Ariela Fedorov, Matt Kuruc, Susan Fisher Fong |
| 2014 | SIGGRAPH | Art-directable canopies in Pixar's vegetation pipeline. | Matt Kuruc, Nancy Tsang, Tom Nettleship |