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Matthew Guzdial

Publication record assembled from the DBLP archive of ranked conferences.

Papers indexed

21

Venues

4

Active years

2015–2026

Best venue rank

A*

Where they publish

Papers

21 indexed papers, newest first.

YearVenueTitleAuthors
2026FDGFinite Automata Extraction: Low-data World Model Learning as Programs from Gameplay Video.Dave Goel, Matthew Guzdial, Anurag Sarkar
2026FDGAn Exploration of Collision-based Enemy Morphology Generation.Johor Jara Gonzalez, Matthew Guzdial
2026FDGRepresenting and Generating Levels Over Time through Playtrace Reconstructive Partitioning.Emily Halina, Matthew Guzdial
2024IJCAIHuman-AI Interaction Generation: A Connective Lens for Generative AI and Procedural Content Generation.Matthew Guzdial
2023FDGRe-trainable Procedural Level Generation via Machine Learning (RT-PLGML) as Game Mechanic.Seth Cooper, Emily Halina, Jichen Zhu, Matthew Guzdial
2022FDGSketchBetween: Video-to-Video Synthesis for Sprite Animation via Sketches.Dagmar Lukka Loftsdttir, Matthew Guzdial
2022IJCAIThreshold Designer Adaptation: Improved Adaptation for Designers in Co-creative Systems.Emily Halina, Matthew Guzdial
2021FDGTaikoNation: Patterning-focused Chart Generation for Rhythm Action Games.Emily Halina, Matthew Guzdial
2021FDGEnsemble Learning For Mega Man Level Generation.Bowei Li, Ruohan Chen, Yuqing Xue, Ricky Wang, Wenwen Li, Matthew Guzdial
2021FDGAdversarial Random Forest Classifier for Automated Game Design.Thomas Maurer, Matthew Guzdial
2021FDGGenerating Lode Runner Levels by Learning Player Paths with LSTMs.Kynan Sorochan, Jerry Chen, Yakun Yu, Matthew Guzdial
2021FDGTowards Disambiguating Quests as a Technical Term.Kristen K. Yu, Nathan R. Sturtevant, Matthew Guzdial
2021FDGToward Co-creative Dungeon Generation via Transfer Learning.Zisen Zhou, Matthew Guzdial
2020FDGTabletop Roleplaying Games as Procedural Content Generators.Matthew Guzdial, Devi Acharya, Max Kreminski, Michael Cook, Mirjam Eladhari, Antonios Liapis, Anne Sullivan
2019CHIFriend, Collaborator, Student, Manager: How Design of an AI-Driven Game Level Editor Affects Creators.Matthew Guzdial, Nicholas Liao, Jonathan Chen, Shao-Yu Chen, Shukan Shah, Vishwa Shah, Joshua Reno, Gillian Smith, Mark O. Riedl
2019FDGMaking CNNs for video parsing accessible: event extraction fromZijin Luo, Matthew Guzdial, Mark O. Riedl
2018AAAICombinatorial Creativity for Procedural Content Generation via Machine Learning.Matthew Guzdial, Mark O. Riedl
2017FDGDeep convolutional player modeling on log and level data.Nicholas Liao, Matthew Guzdial, Mark O. Riedl
2017FDGEvaluating singleplayer and multiplayer in human computation games.Kristin Siu, Matthew Guzdial, Mark O. Riedl
2017IJCAIGame Engine Learning from Video.Matthew Guzdial, Boyang Li, Mark O. Riedl
2015FDGCrowdsourcing Open Interactive Narrative.Matthew Guzdial, Brent Harrison, Boyang Li, Mark O. Riedl