| 2026 | FDG | Finite Automata Extraction: Low-data World Model Learning as Programs from Gameplay Video. | Dave Goel, Matthew Guzdial, Anurag Sarkar |
| 2026 | FDG | An Exploration of Collision-based Enemy Morphology Generation. | Johor Jara Gonzalez, Matthew Guzdial |
| 2026 | FDG | Representing and Generating Levels Over Time through Playtrace Reconstructive Partitioning. | Emily Halina, Matthew Guzdial |
| 2024 | IJCAI | Human-AI Interaction Generation: A Connective Lens for Generative AI and Procedural Content Generation. | Matthew Guzdial |
| 2023 | FDG | Re-trainable Procedural Level Generation via Machine Learning (RT-PLGML) as Game Mechanic. | Seth Cooper, Emily Halina, Jichen Zhu, Matthew Guzdial |
| 2022 | FDG | SketchBetween: Video-to-Video Synthesis for Sprite Animation via Sketches. | Dagmar Lukka Loftsdttir, Matthew Guzdial |
| 2022 | IJCAI | Threshold Designer Adaptation: Improved Adaptation for Designers in Co-creative Systems. | Emily Halina, Matthew Guzdial |
| 2021 | FDG | TaikoNation: Patterning-focused Chart Generation for Rhythm Action Games. | Emily Halina, Matthew Guzdial |
| 2021 | FDG | Ensemble Learning For Mega Man Level Generation. | Bowei Li, Ruohan Chen, Yuqing Xue, Ricky Wang, Wenwen Li, Matthew Guzdial |
| 2021 | FDG | Adversarial Random Forest Classifier for Automated Game Design. | Thomas Maurer, Matthew Guzdial |
| 2021 | FDG | Generating Lode Runner Levels by Learning Player Paths with LSTMs. | Kynan Sorochan, Jerry Chen, Yakun Yu, Matthew Guzdial |
| 2021 | FDG | Towards Disambiguating Quests as a Technical Term. | Kristen K. Yu, Nathan R. Sturtevant, Matthew Guzdial |
| 2021 | FDG | Toward Co-creative Dungeon Generation via Transfer Learning. | Zisen Zhou, Matthew Guzdial |
| 2020 | FDG | Tabletop Roleplaying Games as Procedural Content Generators. | Matthew Guzdial, Devi Acharya, Max Kreminski, Michael Cook, Mirjam Eladhari, Antonios Liapis, Anne Sullivan |
| 2019 | CHI | Friend, Collaborator, Student, Manager: How Design of an AI-Driven Game Level Editor Affects Creators. | Matthew Guzdial, Nicholas Liao, Jonathan Chen, Shao-Yu Chen, Shukan Shah, Vishwa Shah, Joshua Reno, Gillian Smith, Mark O. Riedl |
| 2019 | FDG | Making CNNs for video parsing accessible: event extraction from | Zijin Luo, Matthew Guzdial, Mark O. Riedl |
| 2018 | AAAI | Combinatorial Creativity for Procedural Content Generation via Machine Learning. | Matthew Guzdial, Mark O. Riedl |
| 2017 | FDG | Deep convolutional player modeling on log and level data. | Nicholas Liao, Matthew Guzdial, Mark O. Riedl |
| 2017 | FDG | Evaluating singleplayer and multiplayer in human computation games. | Kristin Siu, Matthew Guzdial, Mark O. Riedl |
| 2017 | IJCAI | Game Engine Learning from Video. | Matthew Guzdial, Boyang Li, Mark O. Riedl |
| 2015 | FDG | Crowdsourcing Open Interactive Narrative. | Matthew Guzdial, Brent Harrison, Boyang Li, Mark O. Riedl |