Mauricio Miranda Sarmet
Publication record assembled from the DBLP archive of ranked conferences.
Papers indexed
6
Venues
1
Active years
2020–2023
Best venue rank
National
Where they publish
Papers
6 indexed papers, newest first.
| Year | Venue | Title | Authors |
|---|---|---|---|
| 2023 | HCI | Applicability of Psychophysiological and Perception Data for Mapping Strategies in League of Legends - An Exploratory Study. | Ian Nery Bandeira, Carla Denise Castanho, Tiago Barros Pontes e Silva, Mauricio Miranda Sarmet, Ricardo P. Jacobi |
| 2022 | HCI | Dynamic Difficulty Adjustment in Digital Games: Comparative Study Between Two Algorithms Using Electrodermal Activity Data. | Ian Nery Bandeira, Vitor F. Dullens, Thiago Veras Machado, Renn Ruan A. Oliveira, Carla Denise Castanho, Tiago Barros Pontes e Silva, Mauricio Miranda Sarmet |
| 2021 | HCI | Dynamic Difficulty Adjustment Using Performance and Affective Data in a Platform Game. | Marcos P. C. Rosa, Eduardo A. dos Santos, Iago L. R. de Moraes, Tiago Barros Pontes e Silva, Mauricio Miranda Sarmet, Carla Denise Castanho, Ricardo P. Jacobi |
| 2021 | HCI | Game Design, Creativity and e-Learning: The Challenges of Beginner Level Immersive Language Learning Games. | Tiago Barros Pontes e Silva, Raquel Pereira Pacheco, Mariana da Silva Lima, Mauricio Miranda Sarmet, Maria Lusa de Carvalho Cascelli de Azevedo, Vitor Henrique Malcher Ferreira, Carla Denise Castanho |
| 2020 | HCI | Analysis of Clustering Techniques in MMOG with Restricted Data: The Case of Final Fantasy XIV. | Lucas Vanderlei Fernandes, Mauricio Miranda Sarmet, Carla Denise Castanho, Ricardo Pezzuol Jacobi, Tiago Barros Pontes e Silva |
| 2020 | HCI | A Tool to Support Players Affective States Assessment Based on Facial Expressions Analysis. | Marcos Cordeiro Fleury, Tiago Barros Pontes e Silva, Mauricio Miranda Sarmet, Carla Denise Castanho |