Max Kreminski
Publication record assembled from the DBLP archive of ranked conferences.
Papers indexed
34
Venues
7
Active years
2018–2026
Best venue rank
A*
Where they publish
Papers
34 indexed papers, newest first.
| Year | Venue | Title | Authors |
|---|---|---|---|
| 2026 | CHI | Tracing Creativity: A Design Space For Creative Activity Traces in HCI. | Noor Hammad, David Chuan-En Lin, Amy Smith, Max Kreminski, Erik Harpstead, Jessica Hammer |
| 2026 | CHI | Herding CATs: Making Sense of Creative Activity Traces. | Max Kreminski, Amy Smith, John Joon Young Chung, Kihoon Son, Qian Yang, Sang Won Lee, Noor Hammad, Eric Rawn, Shm Garanganao Almeda, J. D. Zamfirescu-Pereira |
| 2025 | CHI | Toyteller: AI-powered Visual Storytelling Through Toy-Playing with Character Symbols. | John Joon Young Chung, Melissa Roemmele, Max Kreminski |
| 2025 | CHI | Scaling Analysis of Creative Activity Traces via Fuzzy Linkography. | Amy Smith, Barrett R. Anderson, Jasmine Tan Otto, Isaac Karth, Yuqian Sun, John Joon Young Chung, Melissa Roemmele, Max Kreminski |
| 2025 | EMNLP | LLMs Behind the Scenes: Enabling Narrative Scene Illustration. | Melissa Roemmele, John Joon Young Chung, Taewook Kim, Yuqian Sun, Alex Calderwood, Max Kreminski |
| 2025 | UIST | Dramamancer: Interactive Narratives with LLM-powered Storylets. | Tiffany Wang, Yuqian Sun, Yi Wang, Melissa Roemmele, John Joon Young Chung, Max Kreminski |
| 2024 | CHI | A Design Space for Intelligent and Interactive Writing Assistants. | Mina Lee, Katy Ilonka Gero, John Joon Young Chung, Simon Buckingham Shum, Vipul Raheja, Hua Shen, Subhashini Venugopalan, Thiemo Wambsganss, David Zhou, Emad A. Alghamdi, Tal August, Avinash Bhat, Madiha Zahrah Choksi, Senjuti Dutta, Jin L. C. Guo, Md. Naimul Hoque, Yewon Kim, Simon Knight, Seyed Parsa Neshaei, Antonette Shibani, Disha Shrivastava, Lila Shroff, Agnia Sergeyuk, Jessi Stark, Sarah Sterman, Sitong Wang, Antoine Bosselut, Daniel Buschek, Joseph Chee Chang, Sherol Chen, Max Kreminski, Joonsuk Park, Roy Pea, Eugenia Ha Rim Rho, Zejiang Shen, Pao Siangliulue |
| 2024 | CHI | Evaluating Creativity Support Tools via Homogenization Analysis. | Barrett R. Anderson, Jash Hemant Shah, Max Kreminski |
| 2024 | IUI | Intent Elicitation in Mixed-Initiative Co-Creativity. | Max Kreminski, John Joon Young Chung |
| 2024 | UIST | Patchview: LLM-powered Worldbuilding with Generative Dust and Magnet Visualization. | John Joon Young Chung, Max Kreminski |
| 2024 | UIST | Toyteller: Toy-Playing with Character Symbols for AI-Powered Visual Storytelling. | John Joon Young Chung, Melissa Roemmele, Max Kreminski |
| 2023 | FDG | "Generator's Haunted": A Brief, Spooky Account of Hauntological Effects in the Player Experience of Procedural Generation. | Max Kreminski |
| 2022 | CHI | Conversation Balance: A Shared VR Visualization to Support Turn-taking in Meetings. | Jialang Victor Li, Max Kreminski, Sean M. Fernandes, Anya Osborne, Joshua McVeigh-Schultz, Katherine Isbister |
| 2022 | ICIDS | Constructing a Catbox: Story Volume Poetics in Umineko no Naku Koro ni. | Isaac Karth, Nic Junius, Max Kreminski |
| 2022 | ICIDS | A Demonstration of Loose Ends, A Mixed-Initiative Narrative Instrument. | Max Kreminski, Melanie Dickinson, Noah Wardrip-Fruin, Michael Mateas |
| 2022 | ICIDS | Select the Unexpected: A Statistical Heuristic for Story Sifting. | Max Kreminski, Melanie Dickinson, Noah Wardrip-Fruin, Michael Mateas |
| 2022 | IUI | Evaluating Mixed-Initiative Creative Interfaces via Expressive Range Coverage Analysis. | Max Kreminski, Isaac Karth, Michael Mateas, Noah Wardrip-Fruin |
| 2021 | CHI | Improving Undergraduate Attitudes Towards Responsible Conduct of Research Through an Interactive Storytelling Game. | Katelyn M. Grasse, Edward F. Melcer, Max Kreminski, Nick Junius, Noah Wardrip-Fruin |
| 2021 | FDG | There Is No Escape: Theatricality in Hades. | Nick Junius, Max Kreminski, Michael Mateas |
| 2021 | ICIDS | Emergent Narrative and Reparative Play. | Jason Grinblat, Cat Manning, Max Kreminski |
| 2021 | ICIDS | A Coauthorship-Centric History of Interactive Emergent Narrative. | Max Kreminski, Michael Mateas |
| 2021 | ICIDS | Toward Narrative Instruments. | Max Kreminski, Michael Mateas |
| 2020 | CHI | Teaching Responsible Conduct of Research Through an Interactive Storytelling Game. | Edward F. Melcer, James Owen Ryan, Nick Junius, Max Kreminski, Dietrich Squinkifer, Brent Hill, Noah Wardrip-Fruin |
| 2020 | FDG | Tabletop Roleplaying Games as Procedural Content Generators. | Matthew Guzdial, Devi Acharya, Max Kreminski, Michael Cook, Mirjam Eladhari, Antonios Liapis, Anne Sullivan |
| 2020 | FDG | Why Are We Like This?: The AI Architecture of a Co-Creative Storytelling Game. | Max Kreminski, Melanie Dickinson, Michael Mateas, Noah Wardrip-Fruin |
| 2020 | FDG | Getting Academical: A Choice-Based Interactive Storytelling Game for Teaching Responsible Conduct of Research. | Edward F. Melcer, Katelyn M. Grasse, James Owen Ryan, Nick Junius, Max Kreminski, Dietrich Squinkifer, Brent Hill, Noah Wardrip-Fruin |
| 2019 | FDG | StoryAssembler: an engine for generating dynamic choice-driven narratives. | Jacob Garbe, Max Kreminski, Ben Samuel, Noah Wardrip-Fruin, Michael Mateas |
| 2019 | FDG | Cozy mystery construction kit: prototyping toward an AI-assisted collaborative storytelling mystery game. | Max Kreminski, Devi Acharya, Nick Junius, Elisabeth Oliver, Kate Compton, Melanie Dickinson, Cyril Focht, Stacey Mason, Stella Mazeika, Noah Wardrip-Fruin |
| 2019 | FDG | Generators that read. | Max Kreminski, Isaac Karth, Noah Wardrip-Fruin |
| 2019 | FDG | Generative games as storytelling partners. | Max Kreminski, Noah Wardrip-Fruin |
| 2019 | ICIDS | Felt: A Simple Story Sifter. | Max Kreminski, Melanie Dickinson, Noah Wardrip-Fruin |
| 2018 | HCI | Are Game Design and User Research Guidelines Specific to Virtual Reality Effective in Creating a More Optimal Player Experience? Yes, VR PLAY. | Heather Desurvire, Max Kreminski |
| 2018 | ICIDS | Sketching a Map of the Storylets Design Space. | Max Kreminski, Noah Wardrip-Fruin |
| 2018 | ICIDS | Throwing Bottles at God: Predictive Text as a Game Mechanic in an AI-Based Narrative Game. | Max Kreminski, Noah Wardrip-Fruin |