Skip to content

Maximilian Altmeyer

Publication record assembled from the DBLP archive of ranked conferences.

Papers indexed

20

Venues

6

Active years

2014–2025

Best venue rank

A*

Where they publish

Papers

20 indexed papers, newest first.

YearVenueTitleAuthors
2025EICSAdaptive, Personalized Gamification to Improve Adherence and Retention in Decentralized Study Settings.Janna Herrmann, Marc Schubhan, Maximilian Altmeyer
2023CHIHexad-12: Developing and Validating a Short Version of the Gamification User Types Hexad Scale.Jeanine Krath, Maximilian Altmeyer, Gustavo Fortes Tondello, Lennart E. Nacke
2022CHIHere Comes No Boom! The Lack of Sound Feedback Effects on Performance and User Experience in a Gamified Image Classification Task.Maximilian Altmeyer, Vladislav Hnatovskiy, Katja Rogers, Pascal Lessel, Lennart E. Nacke
2022CHIMuch Realistic, Such Wow! A Systematic Literature Review of Realism in Digital Games.Katja Rogers, Sukran Karaosmanoglu, Maximilian Altmeyer, Ally Suarez, Lennart E. Nacke
2021MUMFamilyFlower: an Artifical Flower to Foster Distant Family Connections.Donald Degraen, Hannah Hock, Marc Schubhan, Maximilian Altmeyer, Felix Kosmalla, Antonio Krger
2021MUMUnderstanding User Requirements for Self-Created IoT Health Assistant Systems.Sarah Faltaous, Maximilian Altmeyer, Felix Kosmalla, Pascal Lessel, Florian Daiber, Stefan Schneegass
2021OZCHIDoes Physicality Enhance the Meaningfulness of Gamification?Transforming Gamification Elements to their Physical Counterparts.Maximilian Altmeyer, Donald Degraen, Tobias Sander, Felix Kosmalla, Antonio Krger
2020CHIUsing Hexad User Types to Select Suitable Gamification Elements to Encourage Healthy Eating.Maximilian Altmeyer, Marc Schubhan, Pascal Lessel, Linda Muller, Antonio Krger
2020CHIInvestigating User-Created Gamification in an Image Tagging Task.Marc Schubhan, Maximilian Altmeyer, Dominic Buchheit, Pascal Lessel
2019CHIGamified Ads: Bridging the Gap Between User Enjoyment and the Effectiveness of Online Ads.Maximilian Altmeyer, Kathrin Dernbecher, Vladislav Hnatovskiy, Marc Schubhan, Pascal Lessel, Antonio Krger
2019CHIEating Ads With a Monster: Introducing a Gamified Ad Blocker.Maximilian Altmeyer, Pascal Lessel, Kathrin Dernbecher, Vladislav Hnatovskiy, Marc Schubhan, Antonio Krger
2019CHIGamified Ads: Bridging the Gap Between User Enjoyment and the Effectiveness of Online Ads.Vladislav Hnatovskiy, Maximilian Altmeyer, Pascal Lessel, Kathrin Dernbecher, Marc Schubhan, Antonio Krger
2019CHIHedgewarsSGC: A Competitive Shared Game Control Setting.Pascal Lessel, Maximilian Altmeyer, Matthias Hennemann, Antonio Krger
2019CHI"Enable or Disable Gamification?": Analyzing the Impact of Choice in a Gamified Image Tagging Task.Pascal Lessel, Maximilian Altmeyer, Lea Verena Schmeer, Antonio Krger
2019PersuasiveCombining Behavior Change Intentions and User Types to Select Suitable Gamification Elements for Persuasive Fitness Systems.Maximilian Altmeyer, Pascal Lessel, Linda Muller, Antonio Krger
2016CHIWaterCoaster: A Device to Encourage People in a Playful Fashion to Reach Their Daily Water Intake Level.Pascal Lessel, Maximilian Altmeyer, Frederic Kerber, Michael Barz, Cornelius Leidinger, Antonio Krger
2016CHI"Don't Whip Me With Your Games": Investigating "Bottom-Up" Gamification.Pascal Lessel, Maximilian Altmeyer, Marc Mller, Christian Wolff, Antonio Krger
2016IUIExpense Control: A Gamified, Semi-Automated, Crowd-Based Approach For Receipt Capturing.Maximilian Altmeyer, Pascal Lessel, Antonio Krger
2015CHIAnalysis of Recycling Capabilities of Individuals and Crowds to Encourage and Educate People to Separate Their Garbage Playfully.Pascal Lessel, Maximilian Altmeyer, Antonio Krger
2014CHITowards a novel digital household account book.Frederic Kerber, Pascal Lessel, Maximilian Altmeyer, Annika Kaltenhauser, Christian Neurohr, Antonio Krger