| 2025 | EICS | Adaptive, Personalized Gamification to Improve Adherence and Retention in Decentralized Study Settings. | Janna Herrmann, Marc Schubhan, Maximilian Altmeyer |
| 2023 | CHI | Hexad-12: Developing and Validating a Short Version of the Gamification User Types Hexad Scale. | Jeanine Krath, Maximilian Altmeyer, Gustavo Fortes Tondello, Lennart E. Nacke |
| 2022 | CHI | Here Comes No Boom! The Lack of Sound Feedback Effects on Performance and User Experience in a Gamified Image Classification Task. | Maximilian Altmeyer, Vladislav Hnatovskiy, Katja Rogers, Pascal Lessel, Lennart E. Nacke |
| 2022 | CHI | Much Realistic, Such Wow! A Systematic Literature Review of Realism in Digital Games. | Katja Rogers, Sukran Karaosmanoglu, Maximilian Altmeyer, Ally Suarez, Lennart E. Nacke |
| 2021 | MUM | FamilyFlower: an Artifical Flower to Foster Distant Family Connections. | Donald Degraen, Hannah Hock, Marc Schubhan, Maximilian Altmeyer, Felix Kosmalla, Antonio Krger |
| 2021 | MUM | Understanding User Requirements for Self-Created IoT Health Assistant Systems. | Sarah Faltaous, Maximilian Altmeyer, Felix Kosmalla, Pascal Lessel, Florian Daiber, Stefan Schneegass |
| 2021 | OZCHI | Does Physicality Enhance the Meaningfulness of Gamification?Transforming Gamification Elements to their Physical Counterparts. | Maximilian Altmeyer, Donald Degraen, Tobias Sander, Felix Kosmalla, Antonio Krger |
| 2020 | CHI | Using Hexad User Types to Select Suitable Gamification Elements to Encourage Healthy Eating. | Maximilian Altmeyer, Marc Schubhan, Pascal Lessel, Linda Muller, Antonio Krger |
| 2020 | CHI | Investigating User-Created Gamification in an Image Tagging Task. | Marc Schubhan, Maximilian Altmeyer, Dominic Buchheit, Pascal Lessel |
| 2019 | CHI | Gamified Ads: Bridging the Gap Between User Enjoyment and the Effectiveness of Online Ads. | Maximilian Altmeyer, Kathrin Dernbecher, Vladislav Hnatovskiy, Marc Schubhan, Pascal Lessel, Antonio Krger |
| 2019 | CHI | Eating Ads With a Monster: Introducing a Gamified Ad Blocker. | Maximilian Altmeyer, Pascal Lessel, Kathrin Dernbecher, Vladislav Hnatovskiy, Marc Schubhan, Antonio Krger |
| 2019 | CHI | Gamified Ads: Bridging the Gap Between User Enjoyment and the Effectiveness of Online Ads. | Vladislav Hnatovskiy, Maximilian Altmeyer, Pascal Lessel, Kathrin Dernbecher, Marc Schubhan, Antonio Krger |
| 2019 | CHI | HedgewarsSGC: A Competitive Shared Game Control Setting. | Pascal Lessel, Maximilian Altmeyer, Matthias Hennemann, Antonio Krger |
| 2019 | CHI | "Enable or Disable Gamification?": Analyzing the Impact of Choice in a Gamified Image Tagging Task. | Pascal Lessel, Maximilian Altmeyer, Lea Verena Schmeer, Antonio Krger |
| 2019 | Persuasive | Combining Behavior Change Intentions and User Types to Select Suitable Gamification Elements for Persuasive Fitness Systems. | Maximilian Altmeyer, Pascal Lessel, Linda Muller, Antonio Krger |
| 2016 | CHI | WaterCoaster: A Device to Encourage People in a Playful Fashion to Reach Their Daily Water Intake Level. | Pascal Lessel, Maximilian Altmeyer, Frederic Kerber, Michael Barz, Cornelius Leidinger, Antonio Krger |
| 2016 | CHI | "Don't Whip Me With Your Games": Investigating "Bottom-Up" Gamification. | Pascal Lessel, Maximilian Altmeyer, Marc Mller, Christian Wolff, Antonio Krger |
| 2016 | IUI | Expense Control: A Gamified, Semi-Automated, Crowd-Based Approach For Receipt Capturing. | Maximilian Altmeyer, Pascal Lessel, Antonio Krger |
| 2015 | CHI | Analysis of Recycling Capabilities of Individuals and Crowds to Encourage and Educate People to Separate Their Garbage Playfully. | Pascal Lessel, Maximilian Altmeyer, Antonio Krger |
| 2014 | CHI | Towards a novel digital household account book. | Frederic Kerber, Pascal Lessel, Maximilian Altmeyer, Annika Kaltenhauser, Christian Neurohr, Antonio Krger |