Meng-Cheng Huang
Publication record assembled from the DBLP archive of ranked conferences.
Papers indexed
5
Venues
3
Active years
2009–2010
Best venue rank
A*
Where they publish
Papers
5 indexed papers, newest first.
| Year | Venue | Title | Authors |
|---|---|---|---|
| 2010 | SIGGRAPH | Fast soft shadow by depth peeling. | Xuehui Liu, Xiaoguang Hao, Meng-Cheng Huang, Fang Liu, Mingquan Zhou, Hanqiu Sun, Enhua Wu |
| 2010 | VRST | Physically-based animation for realistic interactions between tree branches and raindrops. | Meng Yang, Meng-Cheng Huang, Gang Yang, Enhua Wu |
| 2009 | SIGGRAPH | Bucket depth peeling. | Fang Liu, Meng-Cheng Huang, Xuehui Liu, Enhua Wu |
| 2009 | SIGGRAPH | Single pass depth peeling via CUDA rasterizer. | Fang Liu, Meng-Cheng Huang, Xuehui Liu, Enhua Wu |
| 2009 | SiggraphA | CUDA renderer: a programmable graphics pipeline. | Fang Liu, Meng-Cheng Huang, Xuehui Liu, Enhua Wu |