| 2025 | CHI | Exploring the Physical and Virtual Audiences in Multiverse for Seamless XR Performance. | Meng-Wei Lu, Yen-Hua Lai, Ke-Fan Lin, Chiu-Hsuan Wang, Ping-Hsuan Han, Tse-Yu Pan, Jinyao Lin, Bing-Yu Chen |
| 2025 | ISMAR | Avacard: Exercise Data-Driven AI-Generated Cards to Enhance Interactivity for Extended Reality Exergame through Metagame. | Kuan-Ning Chang, Yu-Hin Chan, Jung Shen, Meng-Wei Lu, Tse-Yu Pan, Ping-Hsuan Han |
| 2025 | ISMAR | Embracing "Lost Tracking" Events: Exploring Design Considerations for Embodied Virtual Pets in Extended Reality. | Jih Hsuan Peng, Kuan-Ning Chang, Jung Shen, Chieh-Hsin Liu, Meng-Wei Lu, Ping-Hsuan Han |
| 2025 | UIST | Exploring the Impact of a Liquid-Based System on Full-Body Weight Perception in Weighted Exercise within Virtual Reality. | Chi-Yu Lin, Meng-Wei Lu, Jung Shen, Guan-Yu Zhou, Tse-Yu Pan, Ping-Hsuan Han |
| 2024 | SiggraphA | Dragravity: Wearable, Reconfigurable, Dynamic Weight-Shifting Waterbags to Enhance Full-Body Weight Sensations. | Chi-Yu Lin, Hsin-Chia Chang, Meng-Wei Lu, Guan-Yu Zhou, Yu-Hin Chan, Ping-Hsuan Han |