| 2025 | ICML | Subgoal-Guided Policy Heuristic Search with Learned Subgoals. | Jake Tuero, Michael Buro, Levi Lelis |
| 2021 | AAAI | Inference-Based Deterministic Messaging For Multi-Agent Communication. | Varun Bhatt, Michael Buro |
| 2021 | AAAI | Bayes DistNet - A Robust Neural Network for Algorithm Runtime Distribution Predictions. | Jake Tuero, Michael Buro |
| 2019 | AAAI | Improving Search with Supervised Learning in Trick-Based Card Games. | Christopher Solinas, Douglas Rebstock, Michael Buro |
| 2015 | IJCAI | Adversarial Hierarchical-Task Network Planning for Complex Real-Time Games. | Santiago Ontan, Michael Buro |
| 2014 | ECAI | Introducing Hierarchical Adversarial Search, a Scalable Search Procedure for Real-Time Strategy Games. | Marius Stanescu, Nicolas A. Barriga, Michael Buro |
| 2012 | AAAI | Alpha-Beta Pruning for Games with Simultaneous Moves. | Abdallah Saffidine, Hilmar Finnsson, Michael Buro |
| 2011 | IJCAI | Using Payoff-Similarity to Speed Up Search. | Timothy Furtak, Michael Buro |
| 2011 | IJCAI | Real-Time Opponent Modeling in Trick-Taking Card Games. | Jeffrey Richard Long, Michael Buro |
| 2010 | AAAI | Understanding the Success of Perfect Information Monte Carlo Sampling in Game Tree Search. | Jeffrey Richard Long, Nathan R. Sturtevant, Michael Buro, Timothy Furtak |
| 2009 | IJCAI | Improving State Evaluation, Inference, and Search in Trick-Based Card Games. | Michael Buro, Jeffrey Richard Long, Timothy Furtak, Nathan R. Sturtevant |
| 2009 | IJCAI | Minimum Proof Graphs and Fastest-Cut-First Search Heuristics. | Timothy Furtak, Michael Buro |
| 2007 | AAAI | Concurrent Action Execution with Shared Fluents. | Michael Buro, Alexander Kovarsky |
| 2006 | AAAI | Efficient Triangulation-Based Pathfinding. | Douglas Demyen, Michael Buro |
| 2005 | AAAI | Partial Pathfinding Using Map Abstraction and Refinement. | Nathan R. Sturtevant, Michael Buro |
| 2005 | AI | Heuristic Search Applied to Abstract Combat Games. | Alexander Kovarsky, Michael Buro |
| 2005 | IJCAI | Generalized Amazons is PSPACE-Complete. | Timothy Furtak, Masashi Kiyomi, Takeaki Uno, Michael Buro |
| 2003 | IJCAI | Real-Time Strategy Games: A New AI Research Challenge. | Michael Buro |